《高级 actionscript 3.0 动画教程》(advanced actionscript 3.0 animation)影印版[PDF]
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This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's a compilation of topics that follow on from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: Flash Player 10. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. The book is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0. In this book, you'll learn how to: Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender Create isometric worlds for games Construct powerful artificial intelligence routines including pathfinding, steering, and flocking behaviors Use numerical integration for real world physics effects Build advanced collision detection routines for more accurate simulations Summary of Contents Advanced Collision Detection Steering Behaviors Isometric Projection Pathfinding Alternate Input: The Camera and Microphone Advanced Physics: Numerical Integration 3D in Flash 10 Flash 10 Drawing API Pixel Bender Tween Engines
这本书是一个先进的ActionScript 3.0动画技术的任何用户创建游戏,用户互动,或使用ActionScript的运动控制汇编。它是从作者的早期著作,基金会的ActionScript 3.0动画的主题,遵循汇编:使事情移动,事情可能在最新版本的Flash:Flash Player 10中。这本书涵盖了多元化的选择不一定导致到其他的主题。您不必与第1章开始和读取它从头到尾。刚开始和跳跃您认为合适的任何一章,看起来很有趣。在这本书中,你会发现章节先进的碰撞检测,人工智能和转向行为,等角投影,用摄像头和麦克风输入,3D,很多,很多。书中还更多的实验性质。这里显示的技术可能不会是最好的方式做的事情,但他们应该和你开始在自己的努力达到了完美的实现。事实上,许多章节可以被看作是非常复杂的课题,可以填补自己的一整本书介绍。这些科目中有许多已被广泛报道其他地方,但不一定有针对性的Flash或ActionScript 3.0。所以采取了相当多的工作,拉数据,并得到它的所有工作,并在ActionScript解释这一切清楚。这本书将激发您了解,您可能没有考虑过,到自己的研究作为跳板进入ActionScript 3.0的可能性科目。在这本书中,您将学习如何利用Flash 10的3D的新的绘图API命令,并使用Pixel Bender创建等距世界为游戏构建强大的人工智能程序,包括寻路,转向和植绒行为使用真实世界的物理数值积分效果更精确的模拟内容摘要构建先进的碰撞检测程序,先进的碰撞检测督导行为等角投影寻路交替输入:摄像头和麦克风先进的物理:数值积分3D的Flash 10 Flash 10的绘图API的Pixel Bender吐温发动机
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's a compilation of topics that follow on from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: Flash Player 10. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. The book is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0. In this book, you'll learn how to: Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender Create isometric worlds for games Construct powerful artificial intelligence routines including pathfinding, steering, and flocking behaviors Use numerical integration for real world physics effects Build advanced collision detection routines for more accurate simulations Summary of Contents Advanced Collision Detection Steering Behaviors Isometric Projection Pathfinding Alternate Input: The Camera and Microphone Advanced Physics: Numerical Integration 3D in Flash 10 Flash 10 Drawing API Pixel Bender Tween Engines
这本书是一个先进的ActionScript 3.0动画技术的任何用户创建游戏,用户互动,或使用ActionScript的运动控制汇编。它是从作者的早期著作,基金会的ActionScript 3.0动画的主题,遵循汇编:使事情移动,事情可能在最新版本的Flash:Flash Player 10中。这本书涵盖了多元化的选择不一定导致到其他的主题。您不必与第1章开始和读取它从头到尾。刚开始和跳跃您认为合适的任何一章,看起来很有趣。在这本书中,你会发现章节先进的碰撞检测,人工智能和转向行为,等角投影,用摄像头和麦克风输入,3D,很多,很多。书中还更多的实验性质。这里显示的技术可能不会是最好的方式做的事情,但他们应该和你开始在自己的努力达到了完美的实现。事实上,许多章节可以被看作是非常复杂的课题,可以填补自己的一整本书介绍。这些科目中有许多已被广泛报道其他地方,但不一定有针对性的Flash或ActionScript 3.0。所以采取了相当多的工作,拉数据,并得到它的所有工作,并在ActionScript解释这一切清楚。这本书将激发您了解,您可能没有考虑过,到自己的研究作为跳板进入ActionScript 3.0的可能性科目。在这本书中,您将学习如何利用Flash 10的3D的新的绘图API命令,并使用Pixel Bender创建等距世界为游戏构建强大的人工智能程序,包括寻路,转向和植绒行为使用真实世界的物理数值积分效果更精确的模拟内容摘要构建先进的碰撞检测程序,先进的碰撞检测督导行为等角投影寻路交替输入:摄像头和麦克风先进的物理:数值积分3D的Flash 10 Flash 10的绘图API的Pixel Bender吐温发动机
