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《Lynda.com 出品Flash Professional CS5: 制作iOS Devices游戏视频教程》(Lynda.com Flash Professional CS5 Creating a Simple Game for iOS Devices)[光盘镜像]

《Lynda.com 出品Flash Professional CS5: 制作iOS Devices游戏视频教程》(Lynda.com Flash Professional CS5 Creating a Simple Game for iOS Devices)[光盘镜像]
类别:
教育 - 计算机
状态:
精华资源
摘要:
主讲人: Todd Perkins发行日期: 2011年对白语言: 英语文字语言: 英文
发布:
2011-04-01 00:59:46
更新:
2011-04-01 08:41:24

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电驴资源简介

简介:
IPB Image

语言:英语
网址:http://www.lynda.com/tutorial/77863
类别:教程
(xuehui@TLF)
Lynda.com 出品的时长2小时08分钟的Flash Professional CS5: 制作一个简单的iOS Devices游戏视频教程。由Todd Perkins演示如何使用Flash Professional CS5制作一个可以在iOS Devices上玩的游戏,充分利用设备硬件像加速度计同本地数据库整合。该教学涵盖了整个游戏的开发过程,包括计划和预备,动画角色和背景,创建互动和评分机制,以及最终测试和发布程序等。本教程附带练习文件。
Course name:
Flash Professional CS5: Creating a Simple Game for iOS Devices
Author:
Todd Perkins
Duration (hh:mm:ss):
02:08:00
Released on:
2/25/2011
Exercise files:
Yes
In this course, Todd Perkins shows how to use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database. The course covers the game development from start to finish, including planning and preparation, character and background animation, creating interactions and scoring mechanism, and finally testing and publishing the app. Exercise files are included with the course.
Topics include:
Optimizing assets
Planning game play and viewing class structure
Making the character move and jump
Adding sound effects
Adding accelerometer support
Creating reusable classes
Looping background animations
Detecting collisions
Using a timer
Increasing scrolling speed
Acquiring testing certificates and provisioning profiles
Troubleshooting performance issues
Submitting to the App Store
代码TYPE BOOKWARE Cracker iRONiSO
FiLE 18 X 15MB PACKAGER iRONiSO
TOTAL 1 CD SUPPLiER TEAM iRON
PLATFORM WINDOWS FORMAT Bin/Cue
RLS DATE 30/03/11 PROTECTiON NONE
Course Contents
Introduction
Welcome
Using the exercise files
1. Planning and Preparing the Game .
Reviewing the finished game
Optimizing assets
Planning gameplay and viewing class structure
Viewing the FLA file
2. Controlling Character Movement
Making the character move
Adding accelerometer support
Making the character jump
Simulating a finger swipe
Adding sound effects
3. Creating Animated Background Elements
Creating a reusable Mover class
Linking the Mover class to the parallax elements
Looping background animations
4. Adding Obstacles and Scoring
Creating a reusable Obstacle class
Detecting collisions with the player
Ending the game when the player bails
Using a timer to create trash cans
Calculating points and deleting unused objects
Using a shared object to save a high score
Increasing scrolling speed as gameplay progresses
5. Testing, Debugging, and Publishing Your Game
Acquiring testing certificates and provisioning profiles
Troubleshooting performance issues
Finalizing code, adding an icon graphic, and setting a
loading graphic
Publishing the final version of the app
Testing on your iOS device
Submitting the app to Apple for release in the App Store
Conclusion
Goodbye
For Additional info
http //www.lynda.com/tutorial/77863
Code
IPB Image

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