《Maya 2011结合Mudbox 2011制作逼真手视频教程》(Digital Tutors Modeling Realistic Hands in Maya 2011 and Mudbox 2011 )[光盘镜像]
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电驴资源简介
中文名: Maya 2011结合Mudbox 2011制作逼真手视频教程英文名: Digital Tutors Modeling Realistic Hands in Maya 2011 and Mudbox 2011 资源格式: 光盘镜像发行日期: 2010年08月04日地区: 美国对白语言: 英语文字语言: 英文简介:
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资源简介
语言:英语
网址:http://www.digitaltutors.com/09/training.php?cid=76 pid=370
类别:教程
Digital Tutors 出品的时长2小时45分钟视频教学:Maya 2011结合Mudbox 2011制作真实手
本教学探索使用Maya结合Mudbox 制作真实手的方法。首先分析手的比例大小,然后使用工具雕刻出手的基本几何造型。接下来进入Mudbox网格模型进行细节雕刻,如皮肤皱纹,关节,皮肤纹理。最后输出几何模型再导入Maya完成最终结果。
引用简介翻译转自xuehui@TLF
以下转自官网介绍
In this course we will explore methods for building realistic hands using Maya and Mudbox.
Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands. There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a useable state.
资源简介
语言:英语
网址:http://www.digitaltutors.com/09/training.php?cid=76 pid=370
类别:教程
Digital Tutors 出品的时长2小时45分钟视频教学:Maya 2011结合Mudbox 2011制作真实手
本教学探索使用Maya结合Mudbox 制作真实手的方法。首先分析手的比例大小,然后使用工具雕刻出手的基本几何造型。接下来进入Mudbox网格模型进行细节雕刻,如皮肤皱纹,关节,皮肤纹理。最后输出几何模型再导入Maya完成最终结果。
引用简介翻译转自xuehui@TLF
以下转自官网介绍
In this course we will explore methods for building realistic hands using Maya and Mudbox.
Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands. There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a useable state.
