《Maya 2011 结合RealFlow 5设计流程教学》(Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5 )[光盘镜像]
电驴资源
电驴资源简介
中文名: Maya 2011 结合RealFlow 5设计流程教学英文名: Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5 资源格式: 光盘镜像发行日期: 2010年10月01日地区: 美国对白语言: 英语文字语言: 英文简介:
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资源简介
语言:英语
网址:http://www.digitaltutors.com/09/training.php?cid=31 pid=414
类别:教程
Digital Tutors 出品的时长3小时5分钟视频教学:Maya 2011 结合 RealFlow 5 设计流程。
本教学将学习如何使用 Maya 和 RealFlow 共同一起设计,如何导入RealFlow网格到Maya里,通过一步一步练习增加灯光,材质和适当的渲染设置模拟真实玻璃和液体材质外观的过程。如何重新利用RealFlow模拟数据缓存和探讨许多诀窍技术,通寸学习你可以掌握二者结合使用模拟和渲染。
引用简介翻译转自xuehui@TLF
以下转自官网介绍
In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.
We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects.
资源简介
语言:英语
网址:http://www.digitaltutors.com/09/training.php?cid=31 pid=414
类别:教程
Digital Tutors 出品的时长3小时5分钟视频教学:Maya 2011 结合 RealFlow 5 设计流程。
本教学将学习如何使用 Maya 和 RealFlow 共同一起设计,如何导入RealFlow网格到Maya里,通过一步一步练习增加灯光,材质和适当的渲染设置模拟真实玻璃和液体材质外观的过程。如何重新利用RealFlow模拟数据缓存和探讨许多诀窍技术,通寸学习你可以掌握二者结合使用模拟和渲染。
引用简介翻译转自xuehui@TLF
以下转自官网介绍
In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.
We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects.
