《Maya 2011:角色建模教程》(Maya 2011: Modeling a Character)[光盘镜像]
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资源简介
Lynda出品的Maya 2011: Modeling a Character视频教程
教程时长:3小时
主讲人:Ryan Kittleson
官网链接:http://www.lynda.com/home/DisplayCourse.aspx?lpk2=68385
Lynda.com 出品的由 Ryan Kittleson 主讲长达3小时的视频教程。本教程讲解了使用 Maya 2011 构建逼真的3D人物角色造型的过程,包括躯干、四肢、手、脸和头发,已及服装和鞋子的造型。本教程附带练习文件。
翻译 by (xuehui@TLF)
Description
In Maya 2011: Modeling a Character, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.
Recommended prerequisites: Maya 2011 Essential Training
Topics include:
Smoothing out rough, polygonal surfaces with Smooth Preview
Fashioning limbs and features from an existing model
Manipulating polygons to create detail
Using the Sculpt Geometry tool to make organic changes
Modeling facial structure and the body
Creating hair with NURBS curves
Modeling pants, shoes, and shirts
Forming creases and hard edges
Fixing problem areas
Applying the finishing touches
资源简介
Lynda出品的Maya 2011: Modeling a Character视频教程
教程时长:3小时
主讲人:Ryan Kittleson
官网链接:http://www.lynda.com/home/DisplayCourse.aspx?lpk2=68385
Lynda.com 出品的由 Ryan Kittleson 主讲长达3小时的视频教程。本教程讲解了使用 Maya 2011 构建逼真的3D人物角色造型的过程,包括躯干、四肢、手、脸和头发,已及服装和鞋子的造型。本教程附带练习文件。
翻译 by (xuehui@TLF)
Description
In Maya 2011: Modeling a Character, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.
Recommended prerequisites: Maya 2011 Essential Training
Topics include:
Smoothing out rough, polygonal surfaces with Smooth Preview
Fashioning limbs and features from an existing model
Manipulating polygons to create detail
Using the Sculpt Geometry tool to make organic changes
Modeling facial structure and the body
Creating hair with NURBS curves
Modeling pants, shoes, and shirts
Forming creases and hard edges
Fixing problem areas
Applying the finishing touches
