《工人物语 7:王国之路》(The Settlers 7: Paths to a Kingdom)[ISO]
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|---|---|
| [工人物语.7:王国之路].The_Settlers_7-Razor1911.iso | 5.59 GB |
| [工人物语.7:王国之路].The_Settlers_7-Razor1911.nfo | 6.02 KB |
| 5.59 GB | |
电驴资源简介
电骡资源
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| [工人物语.7:王国之路].The_Settlers_7-Razor1911.iso | 5.59GB |
| [工人物语.7:王国之路].The_Settlers_7-Razor1911.nfo | 6.02KB |
| 5.59GB | |
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资源分类: | 游戏 >> 电脑光盘版游戏 >> 模拟经营(SIM) |
中文名称: | 工人物语 7:王国之路 |
英文名称: | The Settlers 7: Paths to a Kingdom |
资源格式: | ISO |
制作厂商: | UbiSoft-Blue Byte Studio |
出版发行: | UbiSoft Entertainment |
发行时间: | 2010 |
地 区: | 美国 |
语 言: | 英文 |
资源简介: | |
来源:SHAREVIRUS [attachment=29624:500x_set...le_image.jpg] 游戏名称:工人物语 7:王国之路 英文名称:The Settlers 7: Paths to a Kingdom 制作厂商:UbiSoft-Blue Byte Studio 游戏发行:UbiSoft Entertainment 游戏语种:英语 游戏类型:Historic City-Building 游戏平台:PC 游戏容量:1DVD 发售日期:2010年03月23日 官方网址:http://thesettlers.us.ubi.com/the-settlers-7/ 【游戏简介】 《工人物语 7》上市 为超可爱工人们打造温暖家园 知名游戏大厂UBIsoft旗下工作室Blue Byte所制作的新一代《工人物语 7》已上市。作品承袭系列作的特色,游戏中强调精确的掌握职业分工及生产线,如何让每一位工人发挥最大的效益是玩家最重要的课题,而观察工人逗趣的工作模样也是这款游戏的乐趣之一。 游戏背景在文艺复兴时代初期,地图在欧洲充满茂密的树林及绵密的高山中,拥有丰富的自然资源。游戏的目标就是打造一个强大丶兴盛的王国,为可爱的工人们规划出一个不受外敌侵入丶三餐温饱的家园,如此一来才有余力打造出蓬勃的经济,带领人民走向胜利之路。 在《工人物语 7》中,《世纪帝国》系列的制作人参与游戏研发,加入了更多的游戏内容。玩家将在游戏中,必须透过「军事」丶「贸易」丶「科技」三种途径获得最终的胜利。 而这次主打的胜利点系统,使得游戏更充满竞争性,想赢得战役必须取得固定的胜利点才能获胜,因为胜利点随时会被对方夺走,游戏就处在随时有可能被对手一发逆转的紧张感中,增添了对战的乐趣。 游戏中提供三种不同的游戏模式,「单人战役」将带领玩家一步步学习如何打造一个王国,适合初学者入门。「遭遇战」模式中可以自由的设定地图细节及胜利条件,玩家可尽情的建设王国或是探索整个世界。而在「多人连线」模式中,玩家则能自由的连上网路与玩家对战或是合作,因为对手是玩家更显得格外刺激。 在《工人物语 7》中,工人们的模样十分逗趣可爱,建筑一栋房屋,会看到工人拿着槌子挥洒汗水辛勤的建造;饲养猪只,可以看到工人在一旁喂食及猪只们活灵活现的样子,所以玩家在辛苦建设闲暇之余,不妨可停下来观看这些工人们努力工作或是享乐的样子。 《工人物语 7》定于2010年春推出,对应PC平台。 【游戏截图】 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 代码 ▄▄▀▀▀▄ ▄▄▀▀ ▄▄█ ▀▀▀▄▄▄▄ █ ▄▄█████▄███▄▄▄▄ ▀█▄▄▄▄▄ ▄█▀▀▀█ ▄▄▄ ▀▄▄ ▀███▀ ▀▀██████▄ ▀▀▀▀▀▀▀▀█▄█▀▀▀▀▀▀▀▀▀▀▀██▀ ▄▀ █▄▄█▀ ▄ ▀▀▀▀▄▄ █ ███ ▄█████▀ ▀▀▀████ ▀█ ▄█████████▄ ▄███▄ ▀ ▄▄██▄▀██▄▄ ▀▄ █ ███ ▄██▀▀▀▀ ▄▀ ▄██▀███ ▀█▀ ▄██▀ ▄█▀ ▀███▄ ███ ▀███▄ █ █ ███▄██▄ ▄▄██▀ ███ ▄ ███ ▀▄▄ ▄██▀ ▄██▄ ▀▄ ▀███▄███ ▄██▀▀ ▄▀ █ ███▀████▄ ██ ███▀ ███ ▀ ▄██▀ ▄████▄ ▀ ▄█▀ ███▀██▄ ▄▀ █ ███ ▀████▄ ▄███ ▄▄█▀▀███▄███▄▄▄▄███ ▀███▄█▀ ███ ▀██▄ ▀▄▄ ▄▀ ▄███▄ ▄ ▀████▄▀██▀▀▀ ▄ ▀▀▀▀███▀▀▀▀▀▀▀ ▄ ▀█▀ ▄█ ▀▀▀▀▀ ▄ ▀██▄ ▀▀▄▄▄▄ █▄ ▀▀▀▀▀▀▀ █▄ ▀█████▄▄ ▀▀▀▀▀██▄ ▀▀▄ ██▀▀▀██ ▀ ▄███▀▀▀▀▀▀▀▀▀▄ ▀▀██▄▄ ▄ ▀▄ ▀▀▀█▀▀▀▀▀▀▀▀▀▀▀█▄▄▀▀███████▄▄▄ ▄▄▀ ▄▄█ █▀▀▀▀▀ ▀▀▄▄▄ ▀▀▀ ▄▀ ▀▀█▄▄▄ ▀▀▀▀█████▀▀ ▄█▀ ▀▀▀▀▀ ▀▀▀▀▀▀▄▄▄▄▄▄▄▀▀ 1 9 1 1 <JED> ┌────────────────────────────────────────────────────────────────────────────┐ │ Razor 1911 proudly presents: │ │ The Settlers 7: Paths to a Kingdom │ │ (C) Ubisoft │ ├───────────────────────┬────────────────────────────────────────────────────┤ │ Date: 2010-04-27 │ Game Type : Strategy │ │ Size: 1 DVD │ Protection: Ubisoft DRM + Custom Server-Side Stuff │ └───────────────────────┴────────────────────────────────────────────────────┘ Game Notes ~~~~~~~~~~ The Settlers 7: Paths to a Kingdom ties in with the tradition of the series success while bringing a fresh, modern and innovative strategy game, based on strong game mechanics and deep gameplay that are hallmarks of the highly acclaimed Settlers franchise. Players will easily become engaged in an exciting campaign, skirmish maps or multi-player challenges in a world of lush forests, open meadows, fast flowing rivers, and high mountains. Install Notes ~~~~~~~~~~~~~ 1. Extract RARs 2. Mount or Burn image 3. Install the game 4. Install the update located in \Razor1911\Update\ 5. Copy the whole content of \Razor1911\Crack to your game folder overwriting any existing files. Example: X:\Program Files (x86)\Ubisoft\The Settlers 7 - Paths to a Kingdom\ 6. Make sure to back up and then delete any previous copies of "My Documents\Settlers7\Profiles.xml" 7. Start the game (admin rights may be required the first time you run it)! 8. Have Fun! Minor recurring freezes after every ~10 min. of playing the game are due to a faulty implementation of the autosave mechanism and are NOT crack-related. Scene-related rants & stuff: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As far as previous 'cracks' of Ubisoft's new DRM system are concerned: Both of Skidr0w's releases show us they haven't had a look (probably even didn't find) the actual protection code and everything hints on em using parts of publicly collected 'challenge/response' pairs. Luckily Assassin's Creed II is probably the only target ever where this approach of 'emulating' the server by a static lookup will yield any measurable success (due to a basic design flaw in an otherwise pretty neat idea of software protection). In fact, we considered this approach as generally too unreliable and 'unworthy' of a scene crack, so we didn't care about doing it. Instead we opted for going for the arguably most challenging implementation of Ubisoft's new DRM first (emulating actual server-side game code). So here it is: The first Ubisoft DRM crack! @RELOADED: Congrats on your recent advances in automating your Solidshield VM cracks. We actually respect that. However, we wonder why you didn't go all the way and recompiled the fixed decompiler output to optimized native x86 code as we did as early as with Perry Rhodan (followed by Anno 1404). Although we think there's not much merit to discussing technical details in .nfos (mostly because it's impossible for anyone lacking the skills and sources to fact-check these statements) we feel the need to preempt all that made-up "they-ripped-it-from-some-unprotected-tuvaluan-multi12-binary" bullshit that's sure to follow: We invite anyone who is able to and interested enough in this to check the history of scene-released Solidshield VM cracks taking into account things like availability of possible alternate sources for the protected code fragments at the time of release, similarity to compiled code (i.e. 'copy & paste cracks' from differently protected or unprotected binaries), the rebuilt code's resemblence of the original VM instructions regarding sequence of mnemonics etc.pp. We're pretty confident (read '100% certain') you'll come to the conclusion that we were first with respect to rebuilding actual Solidshield VM code. Nvm, 'mild respect'!;) P.S. Finally, there's a chance of the good ol' times coming back (when protections had to be dealt with on a per title basis by skilled individuals) and an opportunity of telling the sharpies from the fakers again. Thanks Ubi! (Yup, we're actually serious about this :)) Razor 1911 Greetings ~~~~~~~~~~~~~~~~~~~~ To our demo division heroes: Your cracktro rocks (we expected no less;))! /\ Razor 1911 /__\ Since 1985 /\ /\ /__\/__\ SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE! IF YOU ENJOYED THIS PRODUCT, BUY IT! SOFTWARE AUTHORS DESERVE SUPPORT!! |










