《Maya角色骨骼绑定教程》(Gnomonology_Rigging 101_Skeletons)[ISO]
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电驴资源简介
中文名: Maya角色骨骼绑定教程英文名: Gnomonology_Rigging 101_Skeletons资源格式: 光盘镜像发行时间: 2008年地区: 美国对白语言: 英语简介:
The first step of rigging any character or creature is to build a skeleton. This lecture explains, in detail, everything that you need to know in order to create rig friendly joints. Using the character Jester as our example, we create the skeleton that will be used for skinning and animation. Each of the joint creation tools is discussed, with an emphasis on how joint placement and orientation will affect rig behavior later on. Once Inverse Kinematic controls have been applied and the geometry has been skinned, these things are hard to change. Therefore, it is critical that the skeleton creation process is methodical.
Chapter One: Joint Creation Fundamentals
We begin by discussing the core concepts of skeleton creation: how to create joint chains and manage hierarchies, IK versus FK, and how to test behavior with a quick IK rig.
Chapter Two: Creating Jester s Skeleton
In this chapter we create Jester s skeleton in realtime, while explaining all of the required steps to ensure proper behavior down the road.
Chapter Three: Clean Up
With Jester s skeleton created, we now clean it up and prepare it for skinning and control rigs. At this point you will know everything you need to know in order to create skeletons for your own characters or creatures.
Gnomonology的最新教程,主要讲解角色骨骼绑定。
[已通过安全检测] NOD32 病毒库:2008.01.09
共享服务时间:每天14点至24点
共享服务器: Saugstube
版权归原作者及原公司所有,如果你喜欢,请购买正版
The first step of rigging any character or creature is to build a skeleton. This lecture explains, in detail, everything that you need to know in order to create rig friendly joints. Using the character Jester as our example, we create the skeleton that will be used for skinning and animation. Each of the joint creation tools is discussed, with an emphasis on how joint placement and orientation will affect rig behavior later on. Once Inverse Kinematic controls have been applied and the geometry has been skinned, these things are hard to change. Therefore, it is critical that the skeleton creation process is methodical.
Chapter One: Joint Creation Fundamentals
We begin by discussing the core concepts of skeleton creation: how to create joint chains and manage hierarchies, IK versus FK, and how to test behavior with a quick IK rig.
Chapter Two: Creating Jester s Skeleton
In this chapter we create Jester s skeleton in realtime, while explaining all of the required steps to ensure proper behavior down the road.
Chapter Three: Clean Up
With Jester s skeleton created, we now clean it up and prepare it for skinning and control rigs. At this point you will know everything you need to know in order to create skeletons for your own characters or creatures.
Gnomonology的最新教程,主要讲解角色骨骼绑定。
[已通过安全检测] NOD32 病毒库:2008.01.09
共享服务时间:每天14点至24点
共享服务器: Saugstube
版权归原作者及原公司所有,如果你喜欢,请购买正版
