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《Zbrush之Manimal胸像雕刻教程》(Gnomonology ZBrush Manimal 3D Sculpting Session)3.1

《Zbrush之Manimal胸像雕刻教程》(Gnomonology ZBrush Manimal 3D Sculpting Session)3.1
类别:
资料 - 计算机教程
状态:
普通资源
摘要:
发行时间: 2008年07月26日对白语言: 英语
发布:
2008-07-26 18:12:05
更新:
2008-07-26 18:12:05

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Zbrush之Manimal胸像雕刻教程.rar 509.08 MB
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中文名: Zbrush之Manimal胸像雕刻教程英文名: Gnomonology ZBrush Manimal 3D Sculpting Session别名: zbrush版本: 3.1发行时间: 2008年07月26日地区: 美国对白语言: 英语简介:
Gnomonology 为Gnomon培训机构最新开发的一个教程资源网站.目前提供了资深专家Alex Alvarez、Meats Meier、Zack Petroc和Scott Spencer等约50个小时的视频内容,涵盖的软件有Maya、Photoshop、3ds Max Zbrush、After Effects、Headus、Houdini。
Gnomonology出品的Manimal胸像雕刻教程,所用到的软件是专业三维角色建模软件Zbrush,包含5个章节内容,带原工程文件
Gnomonology - ZBrush Manimal 3D Sculpting Session
Description: In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers.
The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
Chapter 1 Real-Time Sculpting Session:
In this section we will take a look at how to use some of the various tools in ZBrush to create a custom sculpture. Tools that we will cover include the move brush, the transpose tool, how to hide/show polygons/polygroups and how to create polygroups.
Chapter 2 Real-Time Sculpting Session:
In this section we will take a look at how to use some of the various tools in ZBrush to create a custom sculpture. Tools that we will cover include the clay tubes brush, smooth brush, adding subdivision levels, working with masks and alphas, and working with hidden masks. We will also be looking at how to rough in the shapes of the various muscle groups in the torso area.
Chapter 3 Real-Time Sculpting Session:
In this section we will be taking a look at how to rough in the various anatomical sections on the body and bring them to a fairly polished state. We will cover how to effectively check our proportions on our model. We will also take a look at the flatten brush, pinch brush, lazy mouse, sculpting on 3D layers.
Chapter 4 Real-Time Sculpting Session:
In this section we will be taking a look at how we can build hair on our model. We will cover how to use masks to control the over all shape of our hair. We will take a look at how we can extract a new mesh from a masked piece of an existing model. We will also take a look at the slash 2 brush.
Chapter 5 Real-Time Sculpting Session:
In this section we will be taking a look at how we can pose our model. We will cover how to use the transpose tool and layers to pose and store this pose on a layer.
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