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《照片3D建模软件》(Creative Dimension 3DSOM)v3.1.07[压缩包]

《照片3D建模软件》(Creative Dimension 3DSOM)v3.1.07[压缩包]
类别:
软件 - 多媒体类
状态:
精华资源
摘要:
发行时间: 2011年制作发行: Creative Dimension Software Ltd语言: 英文
发布:
2011-05-14 18:01:32
更新:
2011-05-15 16:32:03

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[照片3D建模软件].Creative.Dimension.3DSOM.v3.1.07-Lz0.zip 98.90 MB
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简介:
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一款在高质量的照片3D建模软件3DSOM Pro。它可以通过一个真实物体的照片来进行3D建模。并且用3DSOMPro制作的作用可以在网络上以交互的方式呈现。该技术是基于Canon开发的3DSOM v1.0的技术上是开发的,并且在关键领域得到了很大的改进,提高。这种基于图片的建模技术的发布为专业建模人士传统费时间的人工建模工作上有了一个更好的选择。3DSOM Pro主要的一个新的功能是它整合了3D交互播放器插件来支持免费插件的网络输出。其中输出格式包括:3DS, VRML 和Shockwave3D。
3DSOM Pro is a powerful tool for creating professional quality 3D content from still images. A wide range of objects can be modelled including those with holes and 'difficult' organic shapes. Using a conventional camera, photos of your object on a printed mat are taken from a number of viewpoints in front of a plain backdrop. The shape of the object is automatically extracted from each photo and this information is used to build a high quality 3D mesh.
What can you do with 3DSOM Pro models?
* Incorporate into 3D scenes - export your models in standard formats for importing into your existing 3D scenes.
* Publish to the web - output true 3D content in a number of web formats including our own scriptable Java format to make your web pages come alive.
* Create animations, flythroughs and movies – Use industry tools to render 3D models as movies for DVDs, web streaming, exhibitions and marketing material.
Home Page - http://www.3dsom.com/
代码 
  LineZer0! ²   ² ² 
²²² ²     ² ²²  ² ²±
±²²   ²   ²²²² ²²²
² ² ²  ² ² ²²
² ²² ² ²  ²²² ² ²
²² ²² ²  ²²² ²² ² ²
²  ²²² ² ²²²  ²² ±² ²²±
² ²  ²²² ²²² ²²±
² ±² ² ²² ²²²²± ± ²
  ² ²°²  ² ² ²²² ² ±  ²²  
² ² ²²    ² ²²  ²  ² ²
 ²² ² ²²²² ²   ² ² ²² 
²² ²²²  ²  ² ² ²²² ²²± ²²
  ²²² ² ²²²  ²²²  
cpN²²² ±² ²²±±²²²²²°² ²± ²²²cRo
²² ±²²²²² ²²² ²²²²²²²± ²²
²²²² ±±²²²²²  ² ²² ²² ²²²²²±± ²²²²
² ²² ²²²² ²² presents ² ²±²² ²² ²
²² ² ²²  ² ² ²²
²² ²²± ²  ²  ² ±²² ²²
²² °°     °° ²²
² ²
² 3DSOM v3.1.07 ²
     
²²² Release Date 2011-05-09 ²²²
²² Nfo Date 2011-05-09 ²²
²² ² ² ²²
²  Num. Disks xx/21 OS WINALL  ²
²  Nfo Time 13 37 Rel Type Cracked  ²
²  Cracker Team Lz0 Archive lz0*.zip  ²
²  Packer Team Lz0 Rating Your choice  ²
²  Supplier Team Lz0 Language English  ²
²  Protection N/A  ²
²   ²
²  Requirements N/A  ²
²  Publisher URL http //www.3dsom.com/  ²
²  Publisher Creative Dimension  ²
²   ²
²  - Keyfile / License - Emulator  ²
²  - Patch - Serial  ²
²  - Cracked .EXE / .DLL - Retail  ²
²  - Keygen - Trainer  ²
²  ² - Loader x Other ²  ²
² ²   ² ²
²²     ²²
²² ²  1999 - 2011  ² ²²
² ²²  °°° °°°  ²² ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + I N F O + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  3DSOM Pro is a powerful tool for creating professional  ²
²  quality 3D content from still images. A wide range of  ²
²  objects can be modelled including those with holes and  ²
²  'difficult' organic shapes.  ²
²   ²
²  Using a conventional camera, photos of your object are  ²
²  taken on a printed mat where practical and from a number  ²
²  of viewpoints in front of a plain backdrop. The shape of  ²
²  the object is automatically extracted from each photo and  ²
²  this information is used to build a high quality 3D mesh.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ I N S T A L L +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  1 Unpack and install.  ²
²  2 Overwrite existing with cracked files.  ²
²  3 Enjoy this release!  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + J O I N + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  When joining Linezer0 you are not just joining a group, but  ²
²  a family. We're a group built on friendship, devotion, respect  ²
²  and of course the continous learning. If you are one of those  ²
²  whom are just here for the glory and releases, then you have  ²
²  found the wrong group. Hard work and dedication is what has  ²
²  brought us to where we are today, and it is that we will  ²
²  demand from you as well.  ²
²   ²
²  CRACKERS  ²
²  To be able to be accepted as a cracker in Linezer0, you will  ²
²  need to have at least 6 months of experience from other groups  ²
²  and have at least 2 people that can vouche for you before we  ²
²  will even concider talking with you.  ²
²   ²
²  Open positions  ²
²  * Keygenner s - able to analyse and keygen advanced  ²
²  protection schemes. You will be working with the other  ²
²  keygenners to be able to meet the advanced protections  ²
²  with a joint effort.  ²
²  * Dongle cracker s - need to have experience in one or  ²
²  more of the following dongles, FlexLM, SentinelLM, HASP,  ²
²  CRYPKEY and/or custom made license managers. We always  ²
²  got big projects that you can undertake, and with the  ²
²  dongle crew you will be working in a joint effort to  ²
²  find sollutions - preferrably complete emulators for  ²
²  the different solutions.  ²
²   ²
²  CODERS  ²
²  You have knowledge regarding protections like ASPACK and  ²
²  ARMADILLO, and are able to code tools that can either analyse  ²
²  those, or even able to unpack them. Further we require that  ²
²  you have at least 4 years of coding experience, and can show us  ²
²  earlier achievements either through system analysis and/or  ²
²  programs you have developed.  ²
²   ²
²  Open positions  ²
²  * Cracktro programmer - we are looking for an experienced  ²
²  programmer that can develop a complete cracktro and a  ²
²  update system for that particular cracktro. Experience  ²
²  from the demo scene is preferred, but achievements that  ²
²  can show your skills can also be accepted.  ²
²  * General programmer s - you will be recieving projects  ²
²  that will range from everything from updating our  ²
²  existing tools, as well as develop new tools that will  ²
²  be useful for the group.  ²
²   ²
²  SUPPLIERS  ²
²  You work as a engineer or something similar where you got  ²
²  access to the latest software in the CAD/CAM area. Preferrably  ²
²  with experience in the supplied software as testing your own  ²
²  supply would also be required to ensure validity. We are also  ²
²  interrested in people able to supply us software in the  ²
²  GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not  ²
²  welcome, a steady base of supplies will be required.  ²
²   ²
²  SITES  ²
²  If you run a dedicated site, on a 100mbit link, a well  ²
²  supported site that have at least 6 months of up-time and  ²
²  decent affiliation. Then your site might be of interrest to  ²
²  us. Do note that we do NOT accept site offers from the US, DE  ²
²  and AT.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + L E G A L + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  First of all you should know that we do NOT release our cracks  ²
²  so that you the end-user can benefit from it in the term of  ²
²  using software or any other of our releases without buying  ²
²  the required licenses. Linezer0 however believe that everyone  ²
²  should have the option to backup their program/game and be  ²
²  able to run it without any problems.  ²
²   ²
²  Further we do NOT in any way condone the spreading of our  ²
²  cracks, in other words we do NOT spread the releases to any  ²
²  websites, P2P networks or any other public available location  ²
²  and we urge that our releases should not be spread like that  ²
²  at all.  ²
²   ²
²  We -Linezer0- has nothing to do with the distribution of these  ²
²  cracks, it is all done by third parties. As such, and  ²
²  according to the laws where the individuals of Linezer0 reside,  ²
²  it is not our responsibility what others desides to do with  ²
²  these releases. However, let it be said quite clearly;  ²
²   ²
²  We DO NOT in any way condone the selling or redistribution  ²
²  of our cracks, this was NEVER our intention.  ²
²   ²
²  Linezer0 does NOT take any responsibility of computer-loss  ²
²  or any data-errors that may occur from using our cracks.  ²
²  Keep in mind that you are using a third party sollution to  ²
²  something we did not develop in the first place.  ²
²   ²
²  Do note that the usage of our cracks are legal in most  ²
²  countries outside the United States, IF and ONLY IF you own a  ²
²  full copy of the program/game - then you may use our cracks  ²
²  for backup purposes, and only that. It remains to be seen how  ²
²  affected you are of the End User License Agreements EULAs .  ²
²  They can't supersede domestic laws, remember that.  ²
²   ²
²  According to the DMCA ACT in the Unites States, you have no  ²
²  rights to circumvent a copy protection. Beware, they will  ²
²  punish you harder than if you stole the shrinkwrapped software  ²
²  in a mall. Though Linezer0's base of operation does not reside  ²
²  in the Unites States, and thus we are NOT bound to the  ²
²  US legislations like  ²
²   ²
²  * No Electronic Theft Act  ²
²  * Digital Millenium Copyright Act  ²
²  * The Patriot Act  ²
²  * other US legislations  ²
²   ²
²  You should ALWAYS buy the software that you do use, or find  ²
²  suitable Open Source replacements as there are loads , we do!  ²
²   ²
²  By using our cracks you automatically agree  ²
²  to the written agreement above, and thus the responsibility  ²
²  regarding whetever you are affected by any EULAs is  ²
²  with YOU and YOU only.  ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + G R E E T S + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH  ²
²  GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN  ²
²  FATiGUED COURiERS NETWORK FCN  ²
² ²  CHEMiCAL REACTiON CRO  ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ C O N T A C T +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²   ²
²  If you want to contact Linezer0 for any reason, then feel  ²
²  free to do so using the email supplied below - requests for  ²
²  cracks, files or anything related to our releases is  ²
²  automatically ignored using scripts , so by all means, feel  ²
²  free to continue to send them, we won't even recieve them.  ²
²   ²
²  ² EMAIL linezer0@nerdshack.com ²  ²
² ²  UPDATED 7th of January 2006   ²
²²     ²²
²     ²
²  ²  ²  ²
  ²    ²  
² ²²²  °°°      °°°  ²²² ²
² ² ² °±± ²²  ²² ±±° ² ² ²
  ² ±²²   ²²± ²  
 ²²²²²²   ²²²²²² 
²²² ascii proudly done ²²²²
²² by cpN of cRo ²²
²²  in 2oo6  ²²
 ²   ² 
²² ²     ² ²²
²²² ² ²²²
²  ²
²²
²
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