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《英伟达公司 物理运算引擎 3ds max 插件》(PhysX plug-in 2.7 for 3ds Max (2009 – 2012, 32- and 64-bit))2.70.1028.1400[压缩包]

《英伟达公司 物理运算引擎 3ds max 插件》(PhysX plug-in 2.7  for 3ds Max (2009 – 2012, 32- and 64-bit))2.70.1028.1400[压缩包]
类别:
软件 - 行业软件
状态:
普通资源
摘要:
发行时间: 2012年制作发行: NVIDIA 英伟达公司语言: 英文
发布:
2012-05-01 01:41:10
更新:
2012-05-01 01:50:06

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[英伟达公司.物理运算引擎.3ds.max.插件].NVIDIA.PhysX.Plug-in.rar 772.01 MB
772.01 MB

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英文好的请帮忙翻译一下,由于本人上网时间较短,请先下好的网友继续做种,谢谢
General: Fix a HW check issue for old driver causing crash for some users.
General: Saving file at the end of a simulation will capture transform all objects in scene.
General: Sprinting improvement for 3rd party plugins utilizing this plugin.
General: Exporter locale issue. Force to keep as period instead of comma.
General: Removed unused materials and shapes in exported XML files.
General: Fix the crash with previewer, waving flag sample.
General: Upgrade 3.x mode to use PhysX SDK 3.1.1
General: Minor toolbar tweaks.
General: Prevent some convex hull failure cases.
General: Increase contact buffer for PhysX 3.x.
General: Fix the bug that when in the middle baking, it restarts from time start. The reason is that Max does occasional preSave event and we prefer to rewind before saving.
Rigid Body: Fix button based initial motion calculation.
Ragdoll: Fix biped COM/pelvis matrix issues.
Ragdoll: Modify constraint limits of new ragdolls to not be fully open and prevent forcing constraints into special mode. This doesn’t fully fix biped though. That will be coming in a later patch or next release.
Ragdoll: Do no not add nubs on biped.
Clothing: Latch to nearest doesn’t initialize properly.
Clothing: Fix issue where bone order for LODs do not match. Remap bone IDs.
Clothing: Wrong APEX colors by not support BRGA color format and expecting only RGBA.
Clothing: Fix LOD exporting issues.
Clothing: Fix crash when resetting scene with disabled modifier.
Clothing: Fix some random crashes while painting certain models.
Clothing: Fix baking clothing for some user models.
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