《The Pragmatic Bookshelf开发丛书-面向接口设计》(Interface Oriented Design)更新源代码[PDF]
电驴资源
| 用户共享的电驴资源列表 | |
|---|---|
| [The.Pragmatic.Bookshelf开发丛书-面向接口编程].Interface.Oriented.Design.Ken.Pugh.文字版.pdf | 2.08 MB |
| [The.Pragmatic.Bookshelf开发丛书-面向接口设计].源代码.zip | 330.57 KB |
| 2.40 MB | |
电驴资源简介
简介:
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内容介绍:
Learn by pragmatic example how to create effective designs composed of interfaces to objects, components and services.
You’ll learn what polymorphism and encapsulation really mean, and how to use these ideas more effectively. See how to create better interfaces using agile development techniques, and learn the subtle differences between implementing an interface and inheriting an implementation. Take a fresh, modern view of Design By Contract and class responsibilities. Understand the basis of a service-oriented architecture, including stateful versus stateless interfaces, procedural versus document models, and synchronous versus asynchronous invocations.
作者介绍:
Ken Pugh has worked on software and hardware projects for over thirty years, from requirements gathering through testing and maintenance. He has a wide variety of experience with numerous operating systems, languages, and development processes. He has developed software systems extending from long-baseline interferometry to real-time goat serum process control, and embedded systems for signal processing to networked file storage.
As a teacher and mentor, he has trained thousands of students in subjects ranging from object-oriented design to UNIX operating system internals. He has presented at numerous conferences seminars on software development processes, programming techniques, and system architecture. Ken has written four books on programming and operating systems.
内容截图:
/thumb.jpg)
内容介绍:
Learn by pragmatic example how to create effective designs composed of interfaces to objects, components and services.
You’ll learn what polymorphism and encapsulation really mean, and how to use these ideas more effectively. See how to create better interfaces using agile development techniques, and learn the subtle differences between implementing an interface and inheriting an implementation. Take a fresh, modern view of Design By Contract and class responsibilities. Understand the basis of a service-oriented architecture, including stateful versus stateless interfaces, procedural versus document models, and synchronous versus asynchronous invocations.
作者介绍:
Ken Pugh has worked on software and hardware projects for over thirty years, from requirements gathering through testing and maintenance. He has a wide variety of experience with numerous operating systems, languages, and development processes. He has developed software systems extending from long-baseline interferometry to real-time goat serum process control, and embedded systems for signal processing to networked file storage.
As a teacher and mentor, he has trained thousands of students in subjects ranging from object-oriented design to UNIX operating system internals. He has presented at numerous conferences seminars on software development processes, programming techniques, and system architecture. Ken has written four books on programming and operating systems.
内容截图:
