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语言: 英文
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地区: 美国
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图书fenlei: 软件
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中文名: Learn GameSalad for iOS
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发行时间: 2012年6月
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原名: Learn GameSalad for iOS
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资源格式: PDF
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别名: Game Development for iPhone, iPad, and HTML5
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简介:  内容介绍: So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-requiredgame creation tool. Learn GameSalad for iOSshows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well.This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide What you’ll learn How to set up your game design environment How to design a complete game from idea to publication with GameSalad The basics, but also some of the more advanced functions of GameSalad How to submit your game on the App Store How to start promoting your game Who this book is for If you have web development experience or no programming experience at all, you'll be able to design, build and publish a game with the help of Learn GameSalad for iOS. 内容截图:
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目录: 01 Preparing Your Design Environment 02 Your First Game from Scratch: The Pong Game 03 Finishing Pong: Scoring and Game Interaction 04 Break a Wall: Implementing Comments, Accelerometer Movements, LifeManagement, and Pause 05 Making a Shoot 'Em Up Game: Carrot Invader 06 Learning Gravity, Basic Physics and Camera Controls: An Angry Birds-like Game, Part I 07 Creating a Game Menu and a Particles Effect: An Angry Birds-like Game, Part II 08 Graphics and Sound Effects: Labyrinth 09 Bonuses, Game Center, and iAd: Break a Wall 10 Device Internal Clock and Cyclic Movement: Non-Game Apps 11 Submitting Your Game to the App Store 12 Introduction to Game Promotion
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