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《3DTotal系列教程之:》(3DTotal Tutorial series)[光盘镜像]

《3DTotal系列教程之:》(3DTotal Tutorial series)[光盘镜像]
类别:
教育 - 计算机
状态:
精华资源
摘要:
主讲人: 3DTotal发行日期: 2009年
发布:
2011-04-03 13:43:40
更新:
2011-04-18 13:52:39

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3Dtotal.com.-.3DSMAX.-.Gothic.Church.3DS.Max.ZBrush.&.Photoshop.isz 549.42 MB
3Dtotal.com.-.3DSMAX.-.Aquarium.isz 64.03 MB
613.45 MB

电驴资源简介

简介: 
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资源简介
由3dtotal 公司出品的3dtotal Gothic Church 3DS Max , ZBrush Photoshop高级教程。这是一套创建哥特式教堂的综合性教程,使用了包括3dsmax、zbrush、photoshop在内的多种软件。在光盘镜像内包括电子书一份(PDF,3dsmax部分教程),场景文件(OBJ格式),材质贴图以及ZBrush的视频教程(无3dsmax的)
Original scene: Richard Tilbury
Tutorial by: Luciano Iurino (3ds Max) and Jesse Sandifier (ZBrush)
Platform: 3ds Max, ZBrush Photoshop
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This 76-page eBook provides a detailed account of building, texturing and lighting the interior of a Gothic church based upon a concept painting. This series begins with the key principles and techniques used to model the environment before moving on to a chapter dedicated to creating a gargoyle in ZBrush – the focal point in the scene. Here the author starts by creating a rough body using ZSpheres and move through the numerous sculpting phases, modeling the details for each part of the character and highlighting the various brushes and tools used throughout. The final chapters cover texturing, lighting and rendering the scene, along with post-production in Photoshop and culminate in a stylish 3D version of the original concept.
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引用
20110418
更新3D Total Aquarium场景教程
找不到中文说明,我也不知道怎么翻译,下面的是网站的说明,大家凑合看吧。这篇教程只有一个PDF文档和场景文件,场景文件为OBJ格式,包含贴图。场景如下图所示,所用软件为3dsmax2009。
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This 38-page tutorial series is split into six chapters and endeavors to give you an insight into how a fully realized 3D scene may be arrived at from beginning to end. The tutorial covers everything from concept sketches through to building the 3D scene, mapping and unwrapping, texturing and eventually to lighting and rendering, culminating in a final render. The emphasis over the course of the series is on the texturing, which is covered in two of the six installments, and principally the aging and wear of materials.
Please Note: Chapters 1 - 3 are non software specific and instead deal with techniques and principles common to designing and building an environment. The author has used 3ds Max to build the scene and therefore Chapter 2 references the Max interface, however the methods are equally applicable to all packages.
Product details
Author: 3DTotal.com Ltd
Original scene: Richard Tilbury
Tutorial by: Richard Tilbury
Platform: 3ds Max 2009
Format: DOWNLOAD ONLY PDF
Size: 33.8 MB
Pages: 38