《动画表情书籍-Stop Staring 第三版(含前两版及项目文件)》(Stop Staring:Facial Modeling And Animation Done Right)1,2,3 Edition[光盘镜像]
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| [动画表情书籍].Stop.Staring.Facial.Modeling.And.Animation.Done.Right.1,2,3.Edition.iso | 1.19 GB |
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作者:Jason Osipa
Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.
资源仅供个人学习研究使用,禁止商业传播,支持正版请访问:http://www.sybex.com/go/stopstaring3
第一版 2003年出版
第二版 2007年出版
第三版 2010年10月出版
本书适合于研究表情动画,表情制作,和专攻表情绑定的人阅读。
之前国内流传的只有第二版pdf文档,且没有cd文件,来之不易,本人十分喜欢的书籍。
The de facto official source on facial animation—now updated!
If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.
Shows you how to create facial animation for movies, games, and more
Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field
Features the author’s valuable insights from his own extensive experience in the field
Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python
Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
/thumb.jpg)
/thumb.jpg)
作者:Jason Osipa
Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.
资源仅供个人学习研究使用,禁止商业传播,支持正版请访问:http://www.sybex.com/go/stopstaring3
第一版 2003年出版
第二版 2007年出版
第三版 2010年10月出版
本书适合于研究表情动画,表情制作,和专攻表情绑定的人阅读。
之前国内流传的只有第二版pdf文档,且没有cd文件,来之不易,本人十分喜欢的书籍。
The de facto official source on facial animation—now updated!
If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.
Shows you how to create facial animation for movies, games, and more
Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field
Features the author’s valuable insights from his own extensive experience in the field
Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python
Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
