《模拟人生3(模拟市民3)创造世界工具/创造图样工具》(The Sims 3 Create A World Tool/Create A Pattern Tool)CAW为Beta版
电驴资源
| 用户共享的电驴资源列表 | |
|---|---|
| [模拟人生3(模拟市民3)创造世界工具/创造图样工具].The.Sims.3.Create.a.World.exe | 156.95 MB |
| [模拟人生3(模拟市民3)创造世界工具/创造图样工具].The.Sims.3.Create.a.Pattern.exe | 130.59 MB |
| CAW汉化.rar | 778.52 KB |
| 288.30 MB | |
电驴资源简介
中文名称: 模拟人生3(模拟市民3)创造世界工具/创造图样工具英文名称: The Sims 3 Create A World Tool/Create A Pattern Tool版本: CAW为Beta版发行时间: 2010年制作发行: Electronic Airts地区: 美国文字语言: 英文简介:
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EA于2010年6月底宣布,《模拟人生3》“创造图样工具”正式上线,现在起玩家将可以轻轻松松地在《模拟人生3》里使用专属于自己的图案,并在“创造风格使用者介面”面板中呈现个人的自订图案。
/thumb.jpg)
无论玩家渴望替模拟人生的睡衣裤增添新花样,或是为模拟人生的居家地砖增添奢华装饰,现在都可以随心所欲地创造。
/thumb.jpg)
玩家可以利用“贴纸图库”提供的数十种图样快速地设计图案,或是新增自己的图样带来更多的自由度(可以是bmp、jpeg 或png 等格式)。 “创造图案工具”具有容易上手、但丰富度十足的特色,透过不同图层的设计让玩家尽情发挥自己的创意,不仅可以为自己的图案增添耀眼闪光效果,调整透明度,还可以运用官方内建的贴纸包括星星、圆圈、方块、心形等等的简单形状或是花饰、涡卷装饰形状等设计,调整贴纸的尺寸、旋转贴纸、翻转贴纸或是调整贴纸的颜色。
/thumb.jpg)
将图案运用在各个不同的地方
玩家甚至可将贴纸当成模版使用,一些零散的图形也可以整合在一起而构成酷炫独特的图案。只需汇入自己的图像档案,就可以轻松地将它们当成贴纸使用。此外也可以使用“预览模式”快速得知自己的图案在游戏中的模样。
/thumb.jpg)
图样完成之后,可上传自己的创作到网络上,向全世界的模拟人生玩家展现你的创意,日后你的图案可能会出现世界各地其他玩家的游戏之中。
以下文字引自TSR:
“TSR - Create A World PreviewCreate A World will be the first Official custom content tool from EA for The Sims 3. It will enable players to create whole new worlds for their Sims to live in just like the Riverview town released by EA. It was created using a version of this very tool, as are the new locations in World Adventures.
Although it's a standalone tool, it will require a full install of The Sims 3 to be able to use it. It has to be said though, before too many players start jumping for joy and declaring themselves the future of world builders, this tool is not for the faint hearted! With Sims 2, players could use Sim City 4 to terraform new neighborhoods with relative ease, but with World Builder the terraforming aspect, though not too difficult in itself, is only the beginning of what will become a far more technical process.
Creating the land of your new world is much the same as using the terrain tools in game. You can create hills and valleys, mountains, lakes, rivers and ponds, place roads and sidewalks (or footpaths) with relative ease and flexibility, and you can even spray on custom terrain paints like lava, snow or pink cotton candy. But the difficult part will come in placing the necessary community lots, career rabbit holes and liveable housing lots in such way that it works well for both the game and the player.
My first impressions from using the tool is that there may only be a small niche group of people within our community that will pull this off well. Of course, there will be a huge amount of people that will love to download and use these creations in their game too, so either way, you should find the release of this tool will enhance your gameplay no end!
The tool is planned to be made freely available via download in December and will come with a help document and a pretty substantial list of rules that creators should follow in order to make their Worlds realistic in a playable, game compatible sense, even if not in a worldly sense. They cover: Lot location and routing, Performance, Gameplay and aesthetics, Technical and Other areas for consideration. If I get time later I'll post some of these tips to give you some more insight into the power of the tool and the way EA themselves use it.
Object placement is a breeze and the way the tool works will allow for easy management of a large amount of content. People familiar with Photoshop will quickly get used to using layers for their content types and attributes for many of the plopables. Items can be manipulated on placement with rotation and height placement. Objects can float, be stacked, or partially buried in the ground.
Residential properties can either be imported from your game bin or you can drop out of the world editor and into a cut down version of the game which is basically build/buy, so that you can build on your lots and switch back to the editor seamlessly. Lots themselves can have attributes set too, such as the property value and vista bonus values for rooms with a view and Lots that provide Sims with the Vista moodlet.
The game can open preset lands for players to build upon but something you cannot do is open up an exported World and then start editing it. This means your masterpiece creation that will likely take days if not weeks to perfect, cannot be opened up and plagiarised by others, which many creators will be happy about I'm sure. Right now the plan is to make Worlds available on the Exchange via direct upload in the same was as game exports are managed, but if the export is a .sims3pack as is planned at this stage, there is no reason why you could not share them on your own sites or with friends. Expect pretty big file sizes though!
New Worlds can also be created by importing a height map. I tested this using an image of a plumbob. Once converted to greyscale this acted as my height map for a new world, as can be seen in this image. You could use anything from your face to a logo or just a beautiful formation of shades to create rolling hills and valleys. Water levels can be adjusted too so that you can flood certain areas.
Any Expansion Pack, Stuff Pack and Store content you have installed can of course be used in your Worlds too. Custom Content is most likely useable but as yet we don't know how those files would be packaged. World sizes can range between 2048x2048 and 256x256.
Oh, and during the demo we learned a trick about object placement on Lots which explained something many of us are unaware of. The rotation of the mailbox on a Lot determines the angle that the thumbnail image is taken from, so if you want your Lot thumbnail to show a particular side of a building, that's the way the mailbox needs to face. Useful tip? We think so :-)
I hope this helps you understand some of the power of Create A World, and its complexity. It's clearly not going to become a mainstream tool used by masses of people to create quality content. On the plus side, harnessed by the right people, this tool will eventually provide all players with a wealth of new and exciting places for your Sims to live, work and even take adventures in!
/Steve
TSR Featured Artist, Murano, attended the Simposium event and spent some time working with Create A World. Check out his blog for his perspective and some more technical details.”
官方原文
The Sims™ 3 Create a World Tool – BETA*
Create your own worlds for The Sims 3
Put the power of world creation into your hands! Create and share unique new worlds that you design with The Sims™ 3 Create a World Tool – BETA. Download for free and step into the shoes of The Sims 3 development team by using the same tools the team uses to create worlds and towns for The Sims 3. Design and build entire worlds for your Sims, or begin your creations with pre-made Sunset Valley or Riverview terrains. Expand your creativity, and share your creations online through The Sims 3 Exchange.
FEATURES
Design entire worlds for your Sims, from choosing terrain patterns and roads to placing lots, vegetation and neighbourhood accents like water towers and lighthouses.
Start with a blank canvas, or modify the terrains that formed the basis of Sunset Valley or Riverview.
For advanced designers, bring your creativity to life by creating and importing designs from Photoshop and other graphics programs.
Expand your landscape features and building options with The Sims 3 Create a World Tool – BETA with The Sims 3 World Adventures expansion pack, or items from The Sims 3 Store.
Share your worlds through The Sims 3 Exchange.
* PC Only
大致意思是,用 The Sims™ 3 Create a World Tool – BETA(世界制作器测试版)制作并分享自己设计的世界。免费下载并进入这个由游戏开发小组使用的相同的工具为模拟人生3创造世界和小镇。
/thumb.jpg)
/thumb.jpg)
/thumb.jpg)
EA于2010年6月底宣布,《模拟人生3》“创造图样工具”正式上线,现在起玩家将可以轻轻松松地在《模拟人生3》里使用专属于自己的图案,并在“创造风格使用者介面”面板中呈现个人的自订图案。
无论玩家渴望替模拟人生的睡衣裤增添新花样,或是为模拟人生的居家地砖增添奢华装饰,现在都可以随心所欲地创造。
玩家可以利用“贴纸图库”提供的数十种图样快速地设计图案,或是新增自己的图样带来更多的自由度(可以是bmp、jpeg 或png 等格式)。 “创造图案工具”具有容易上手、但丰富度十足的特色,透过不同图层的设计让玩家尽情发挥自己的创意,不仅可以为自己的图案增添耀眼闪光效果,调整透明度,还可以运用官方内建的贴纸包括星星、圆圈、方块、心形等等的简单形状或是花饰、涡卷装饰形状等设计,调整贴纸的尺寸、旋转贴纸、翻转贴纸或是调整贴纸的颜色。
将图案运用在各个不同的地方
玩家甚至可将贴纸当成模版使用,一些零散的图形也可以整合在一起而构成酷炫独特的图案。只需汇入自己的图像档案,就可以轻松地将它们当成贴纸使用。此外也可以使用“预览模式”快速得知自己的图案在游戏中的模样。
图样完成之后,可上传自己的创作到网络上,向全世界的模拟人生玩家展现你的创意,日后你的图案可能会出现世界各地其他玩家的游戏之中。
以下文字引自TSR:
“TSR - Create A World PreviewCreate A World will be the first Official custom content tool from EA for The Sims 3. It will enable players to create whole new worlds for their Sims to live in just like the Riverview town released by EA. It was created using a version of this very tool, as are the new locations in World Adventures.
Although it's a standalone tool, it will require a full install of The Sims 3 to be able to use it. It has to be said though, before too many players start jumping for joy and declaring themselves the future of world builders, this tool is not for the faint hearted! With Sims 2, players could use Sim City 4 to terraform new neighborhoods with relative ease, but with World Builder the terraforming aspect, though not too difficult in itself, is only the beginning of what will become a far more technical process.
Creating the land of your new world is much the same as using the terrain tools in game. You can create hills and valleys, mountains, lakes, rivers and ponds, place roads and sidewalks (or footpaths) with relative ease and flexibility, and you can even spray on custom terrain paints like lava, snow or pink cotton candy. But the difficult part will come in placing the necessary community lots, career rabbit holes and liveable housing lots in such way that it works well for both the game and the player.
My first impressions from using the tool is that there may only be a small niche group of people within our community that will pull this off well. Of course, there will be a huge amount of people that will love to download and use these creations in their game too, so either way, you should find the release of this tool will enhance your gameplay no end!
The tool is planned to be made freely available via download in December and will come with a help document and a pretty substantial list of rules that creators should follow in order to make their Worlds realistic in a playable, game compatible sense, even if not in a worldly sense. They cover: Lot location and routing, Performance, Gameplay and aesthetics, Technical and Other areas for consideration. If I get time later I'll post some of these tips to give you some more insight into the power of the tool and the way EA themselves use it.
Object placement is a breeze and the way the tool works will allow for easy management of a large amount of content. People familiar with Photoshop will quickly get used to using layers for their content types and attributes for many of the plopables. Items can be manipulated on placement with rotation and height placement. Objects can float, be stacked, or partially buried in the ground.
Residential properties can either be imported from your game bin or you can drop out of the world editor and into a cut down version of the game which is basically build/buy, so that you can build on your lots and switch back to the editor seamlessly. Lots themselves can have attributes set too, such as the property value and vista bonus values for rooms with a view and Lots that provide Sims with the Vista moodlet.
The game can open preset lands for players to build upon but something you cannot do is open up an exported World and then start editing it. This means your masterpiece creation that will likely take days if not weeks to perfect, cannot be opened up and plagiarised by others, which many creators will be happy about I'm sure. Right now the plan is to make Worlds available on the Exchange via direct upload in the same was as game exports are managed, but if the export is a .sims3pack as is planned at this stage, there is no reason why you could not share them on your own sites or with friends. Expect pretty big file sizes though!
New Worlds can also be created by importing a height map. I tested this using an image of a plumbob. Once converted to greyscale this acted as my height map for a new world, as can be seen in this image. You could use anything from your face to a logo or just a beautiful formation of shades to create rolling hills and valleys. Water levels can be adjusted too so that you can flood certain areas.
Any Expansion Pack, Stuff Pack and Store content you have installed can of course be used in your Worlds too. Custom Content is most likely useable but as yet we don't know how those files would be packaged. World sizes can range between 2048x2048 and 256x256.
Oh, and during the demo we learned a trick about object placement on Lots which explained something many of us are unaware of. The rotation of the mailbox on a Lot determines the angle that the thumbnail image is taken from, so if you want your Lot thumbnail to show a particular side of a building, that's the way the mailbox needs to face. Useful tip? We think so :-)
I hope this helps you understand some of the power of Create A World, and its complexity. It's clearly not going to become a mainstream tool used by masses of people to create quality content. On the plus side, harnessed by the right people, this tool will eventually provide all players with a wealth of new and exciting places for your Sims to live, work and even take adventures in!
/Steve
TSR Featured Artist, Murano, attended the Simposium event and spent some time working with Create A World. Check out his blog for his perspective and some more technical details.”
官方原文
The Sims™ 3 Create a World Tool – BETA*
Create your own worlds for The Sims 3
Put the power of world creation into your hands! Create and share unique new worlds that you design with The Sims™ 3 Create a World Tool – BETA. Download for free and step into the shoes of The Sims 3 development team by using the same tools the team uses to create worlds and towns for The Sims 3. Design and build entire worlds for your Sims, or begin your creations with pre-made Sunset Valley or Riverview terrains. Expand your creativity, and share your creations online through The Sims 3 Exchange.
FEATURES
Design entire worlds for your Sims, from choosing terrain patterns and roads to placing lots, vegetation and neighbourhood accents like water towers and lighthouses.
Start with a blank canvas, or modify the terrains that formed the basis of Sunset Valley or Riverview.
For advanced designers, bring your creativity to life by creating and importing designs from Photoshop and other graphics programs.
Expand your landscape features and building options with The Sims 3 Create a World Tool – BETA with The Sims 3 World Adventures expansion pack, or items from The Sims 3 Store.
Share your worlds through The Sims 3 Exchange.
* PC Only
大致意思是,用 The Sims™ 3 Create a World Tool – BETA(世界制作器测试版)制作并分享自己设计的世界。免费下载并进入这个由游戏开发小组使用的相同的工具为模拟人生3创造世界和小镇。
