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《真正野人生存》(OpenClonk)2.1.0[000] 由於未能取得精华, 6天后删除[安装包]

《真正野人生存》(OpenClonk)2.1.0[000] 由於未能取得精华, 6天后删除[安装包]
类别:
游戏 - 硬盘版游戏
状态:
普通资源
摘要:
游戏类型: RPG 角色扮演游戏发行时间: 2011年10月1日制作发行: Redwolf语言: 英文
发布:
2012-01-07 09:10:12
更新:
2012-01-08 16:36:40

电驴资源

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[野人生存OL].openclonk-5.2.1-x64.exe 37.93 MB
[野人生存OL].openclonk-5.2.1.dmg 40.04 MB
77.97 MB

电驴资源简介

简介:
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官网: http://www.openclonk.org
野人生存OL作为野人生存(Clonk Rage)的免费线上游戏, 是不少不能玩Clonk Rage的人想玩的游戏, Redwolf把这游戏作为Clonk Extreme 这3D的Clonk系列宣传. 爬石技巧是本作最重要的, 让玩家理解生存技巧.
全新的2D Engine, 更好的画质...
Clonk Rage上有的, OpenClonk亦会有, 更令人可以深入了解何为 野人生存
引用Clonk is a multiplayer-action-tactic-skill game. It is often referred to as a mixture of The Settlers and Worms. The game encourages free play but the normal goal is to build a mine and exploit the earth from valuable resources. The inventor of the game is Matthes Bender. He later sold Clonk via his company Redwolf Design. In Clonk the player controls his crew of Clonks, small but robust humanoid beings. The first Clonk was a two player melee game. In a simple 2D antfarm-style landscape the players fought with rocks, flints (basic explosives) and catapults. Through several versions Clonk developed into a hectic and quite complicated game with numerous tactics and possibilities. The classic versions of the game are freeware and can be downloaded from clonk.de (may be in German only).
The newer versions of Clonk series (Clonk 4, Planet, Endeavour and Rage) are mostly based on the engine of Clonk 4. Clonk Planet (2000) was the first game in the series with a built-in developer mode that enabled the player to actually develop their own mods for the game. Permitting access the core scripts of the objects and scenarios, the developer mode became one of the most beloved features of Clonk. Thousands of player made and still make mods that are accessible on the CCAN, the main download archive. Single objects but also big settlements packs or adventures are available. On the Clonk Forge, hobby developers come together to collaborate and contribute to each others clonk development projects. Since Clonk Planet, new original game content was continuously added to the main game, for example the knight pack (introducing the knight as a new type of Clonk and medieval battles), the fantasy pack (with a powerful mage and new magic spells) or the FarWorlds (uncommon places such as the Arctic, the Jungle and the Deep-sea). The scripts of the objects and scenarios are written in Clonk's own scripting language: C4Script (with a C-style syntax).
In the last years the Clonk community grew continuously, even beyond the borders of the German speaking countries.
In early march 2009, Matthes Bender told the other developers of Clonk Rage that he wouldn't have any time to work on Clonk anymore. As the Lead Designer of Clonk since Clonk 1 and Directing Manager of RedWolf Design, the company selling the Clonk titles, he left a significant vacancy. The development of Clonk Rage, the last commercial Clonk title, was mostly done as a hobby by the other developers and although they wanted to continue doing that, they felt that more contributors were needed. RedWolf Design agreed to put the game engine's source code under an open source license, the ISC license. The source code was published in a public repository, allowing everyone to freely modify the source code and game content and discuss the future directions in an open forum. This big change gave us the opportunity to redesign the deadlocked structures of Clonk. By giving up the downward compatibility new concepts become possible. So it was also decided to drop a lot of the old game content and drop the backwards compatibility requirement.
Wiki:
http://wiki.openclonk.org
Gameplay Video:
http://www.youtube.com/watch?v=zydiZSXpn0w
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