《书本:Virtools Fundamentals》(Book:Virtools Fundamentals)[ISO]
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| [书本Virtools.Fundamentals].[Book].Virtools.Fundamentals.iso | 397.72 MB |
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电驴资源简介
中文名: 书本:Virtools Fundamentals英文名: Book:Virtools Fundamentals别名: virtools资源格式: 光盘镜像发行时间: 2006年地区: 大陆对白语言: 英语简介:
Virtools Fundamentals (Book)
Virtools Fundamentals has been created specifically for use in the classroom and for self- paced learning. It features 11 Chapters containing numerous lessons on many of the basic functions in Virtools.
If you have always wanted to create real-time 3D games or applications, but lacked the hardcore programming knowledge, Virtools opens up an amazing opportunity. By providing the ‘building-block’ development model, you can peice together complex behaviors with zero coding.
With over 470 pages of lessons to get you started, Virtools Fundamentals is the perfect learning companion for both self-paced learners and classroom student-teacher environments.
We cover the basics first up to get you comfortable with the workspace, and quickly move into the practical aspects of getting real-time compositions up and running.
We look at key aspects of both real-time 3D game and application development such as 2D/3D user-interface, web interaction, arrays and events, importing external media and many other general rules of real-time development.
The final chapter contains 180 pages of step-by-step instructions detailing how to set up a complete game level, based on the ancient Chinese story Journey to the West. After finishing the main level composition, we create a menu screen, link them together and then export the files ready for uploading to the internet.
Table of Contents and Foreword.
The Table of Contents contains a detailed list of all the exercises of each chapter so you can get an idea of the skills you will have mastered when you finish the book. In the foreword, Franz Krauth (Virtools Expert, AIT, Sydney, Australia) talks about his experience with Virtools, both as a teacher and user.
Sample Chapters
Chapter 03. Importing and Animating Characters
In chapter three we teach you how to import an animated character and assign a movement controller. We then take a look at using Floors, Collisions and Group Collisions. We look at how to create behaviours triggered by collision events and creating targeted character movement.
Chapter 09. Special Effects.
We teach you how to create common effects like fog and mesh explosions, which can be easily implemented
with very few Building Blocks. We also cover picture-in-picture (for creating map windows or alternate views within the main view) and glowing trails that can be attached to moving objects to create some cool effects.
杀毒软件:Avira AntiVir
版本:Personal Edition Classic
杀毒库:1.02.10.13
OS:Windows Vista
Virtools Fundamentals (Book)
Virtools Fundamentals has been created specifically for use in the classroom and for self- paced learning. It features 11 Chapters containing numerous lessons on many of the basic functions in Virtools.
If you have always wanted to create real-time 3D games or applications, but lacked the hardcore programming knowledge, Virtools opens up an amazing opportunity. By providing the ‘building-block’ development model, you can peice together complex behaviors with zero coding.
With over 470 pages of lessons to get you started, Virtools Fundamentals is the perfect learning companion for both self-paced learners and classroom student-teacher environments.
We cover the basics first up to get you comfortable with the workspace, and quickly move into the practical aspects of getting real-time compositions up and running.
We look at key aspects of both real-time 3D game and application development such as 2D/3D user-interface, web interaction, arrays and events, importing external media and many other general rules of real-time development.
The final chapter contains 180 pages of step-by-step instructions detailing how to set up a complete game level, based on the ancient Chinese story Journey to the West. After finishing the main level composition, we create a menu screen, link them together and then export the files ready for uploading to the internet.
Table of Contents and Foreword.
The Table of Contents contains a detailed list of all the exercises of each chapter so you can get an idea of the skills you will have mastered when you finish the book. In the foreword, Franz Krauth (Virtools Expert, AIT, Sydney, Australia) talks about his experience with Virtools, both as a teacher and user.
Sample Chapters
Chapter 03. Importing and Animating Characters
In chapter three we teach you how to import an animated character and assign a movement controller. We then take a look at using Floors, Collisions and Group Collisions. We look at how to create behaviours triggered by collision events and creating targeted character movement.
Chapter 09. Special Effects.
We teach you how to create common effects like fog and mesh explosions, which can be easily implemented
with very few Building Blocks. We also cover picture-in-picture (for creating map windows or alternate views within the main view) and glowing trails that can be attached to moving objects to create some cool effects.
杀毒软件:Avira AntiVir
版本:Personal Edition Classic
杀毒库:1.02.10.13
OS:Windows Vista
