《Eat3D 次时代高级贴图教程》(Eat3D NextGen Texturing)[RAR]
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| [Eat3D.次时代高级贴图教程].Eat3d.NextGenTexturing.rar | 1.42 GB |
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| [Eat3D.次时代高级贴图教程].Eat3d.NextGenTexturing.rar | 1.42GB |
| 1.42GB | |
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资源分类: | 资料 >> 电脑教程 |
中文名称: | Eat3D 次时代高级贴图教程 |
英文名称: | Eat3D NextGen Texturing |
资源格式: | RAR |
发行时间: | 2010 |
地 区: | 美国 |
语 言: | 英文 |
资源简介: | |
请大家发扬民族精神,将从国外BT网站的精典资源放上来与他人共享吧,别再被外人说我们像一团散沙,而且是Lose control类型。。。。 服务器:eDonkey Server NO2 / eMule Security / IA 1.8 ED2K Server NO.1(中国服务器) 供源时间:早上8:00—晚上21:45分 4MB带宽,请大家耐心下载 注:下载完的朋友请供源两周给其他朋友,谢谢。。要有凝聚力。 Eat3D NextGen Texturing 由Eat3D 出品的CG教程,大型游戏次时代高级贴图教程,可应用于设计,游戏行业。应网友要求特提供,时长近5个小时.这是很多网友一直期待的好教程 在这个教学示范里面,作者解释使用Photoshop来制作纹理的基本原理, 他深入的探讨了如何设置高和低分辨率的网格,以便为渲染普通的,AD,或是其它的图形。同样初学者也能从中学到来自于游戏工业的专业技巧。 教程所使用到的软件有: Unreal Editor 3, Photoshop, 3dsmax 2009,是一个综合性很强的CG教学。 教程内容如下: This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource. What you get: Project files include: - Complete 2048x2048 PSD Files of the Finished Scene (1024x1024 for Download Version due to filesize) - Base 2048x2048 PSD Files for Getting Started (1024x1024 for Download Version due to filesize) - All Base Textures Used to Create the Final PSDs - Unreal Scene and Package with a Base Environment for placing your Mesh - Unreal Scene and Packages of the Final Result - 3dsmax 2009 file with Final Low Poly and High Poly Mesh (OBJ files included) - Over 80 Photoshop Custom Brushes Download Filesize: 1.4 GB Section 1: Getting Started with Photoshop and the Scene This section includes: - An Introduction to Photoshop - Going over the UI, Masks, Layer Blends, and Adjustment Layers - Briefly Describing the Wacom Tablet and Common Brush Settings - Going through the Custom Brushes (Provided with the DVD) - Demonstrating How to Quickly and Effectively Create Tile-able Textures - Demonstrating How to Create Better Normal Maps using the Free NVidia Photoshop Filter - Demonstrating the Importance of "Leveling" Your Textures for a Lit Environment - Explaining the Importance of Setting Correct Smoothing Groups when Generating Normal Maps - Using the 3dsmax Scanline Renderer (Lighttracer) for Creating Render to Texture Maps - Combining the Rendered Textures for a Quick Base for Previewing - Previewing your Combined Textures inside 3dsmax - Previewing your Combined Textures inside Unreal Editor 3 Duration: 84 Minutes Section 2: Getting a Base Diffuse for each Element This section includes: - Creating a Quick Base Diffuse for the Cloth Texture - Creating a Quick Base Diffuse for the Wood Texture - Creating a Quick Base Diffuse for the Fence Texture - Creating a Quick Base Diffuse for the Concrete Texture - Creating a Quick Base Diffuse for the Ground Texture - Creating a Quick Base Diffuse for the Sign Texture - Creating a Quick Base Diffuse for the Grass Texture Duration: 62 Minutes Section 3: Finalizing the Textures and Polishing This section includes: - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Cloth Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Wood Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Fence Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Concrete Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Ground Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Sign Texture - Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Grass Texture Duration: 140 Minutes |
