3ds虚幻竞技场3-次时代大型游戏开发教程
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本帖最后由 宴之傲者 于 2009-3-13 10:35 编辑
电骡资源
3D Palace推出又一极品权威性教程:3ds在虚幻竞技场3中的下一代大型游戏开发(Next Generation Game Development in Unreal Tournament 3 for 3ds)
ED209游戏的开发项目是www.3d-palace.com推出的系列视频教程,内容涵盖了高级的游戏开发角色构建,作为一个静态纹理网格和一个完全的动画部件,预先配置好并插入到游戏中。课程内容包括了一些关于游戏开发模型构建方面的独特理念,比如说一种新的Scaffold Methodology方法,能够更快捷的进行建模。
3ds Max次世代游戏开发视频教程,4张DVD,总时长11个小时。
关于3ds Max 虚幻3次世代游戏开发教程
The ED209 Game Development Project is a video learning set from www.3d-palace.com that covers advanced game development character building, preperation and insertion into a game both as a static textured mesh and as a fully animated and realised asset. The set covers some unique concepts in game development model development, including a new Scaffold Methodology to allow a much faster approach to modelling.
You will start this set, as usual, with a completely empty scene in 3ds Max, no photoshop files and no game assets - by the end of this mammoth FOUR DVD set, you will have a fully rigged low polygon ED209 with high polygon normal map, actually inside the Unreal Tournament 3 game with every step of the process along the way demonstrated!
详细的教程内容如下:
DVD 1
Scaffold Mesh Building - creating a surrounding approximation mesh that allows us to make sure that everything is going to be built to scale and the right shape and that all the major shapes of the model will lie correctly whilst also allowing us to ascertain what the basic shapes that make the piece are.
Foot
Lower Leg
Upper Leg
Upper Body 1
upper Body 2
Weapon Arm
Finishing the low poly scaffold
High Polygon Mesh Building - This will be used to create normal maps as well as being used for optimizing into the low polygon model and for any beauty passes - high poly renders and so on.
The front toe
The side toes
The Rear Toe and Piston
The Lower Leg One
The Lower Leg Two
The Lower Leg Three
The Lower Leg Four
The Reverse Knee
The Upper Knee
Upper Legs
The Hips
Starting The Torso
DVD 2
More High Polygon Mesh Building
Torso Part 1
Torso Part 2
Torso Part 3
Torso Part 4
Torso Part 5
Torso Part 6
Torso Part 7
Torso Part 8
The Shoulder
The Upper Arm
The Elbow
The Gun System
Appendixes
Assignment of base materials
Creating carbon fiber for the visor
Metalwork
Epilogue and Rendering
DVD 3
Optimization Overview - explaining the principles and demonstrating practice of optimization of the ED209 model to make the high polygon version Game Suitable.
Unwrapping Game Low Poly ED209
Timelapse Version (1 hour)
Full versions follow;
Unwrapping Toes
unwrapping The Foot
unwrapping lower leg
unwrapping knee
unwrapping back knee
unwrapping upper leg
unwrapping upper leg two
unwrapping the hips
unwrapping the torso
unwrapping arm one
unwrapping arm two
unwrapping gun
Duplication of limbs for mapping (Unreal 3 allows us to share UVMaps between duplicated limbs, meaning that we only need to make for example one front toe, map and duplicate to the other leg.)
Normal Mapping (The application of mapping the details of the high polygon ED209 to the Low polygone one using dot3 matting via the texture bake and projection)
Normal Mapping the Front Toe
Normal Mapping the Side Toes
Normal Mapping the Arms
DVD 4
Static Mesh into UT3
Creating unified textures in rough to apply to the low polygon ED209
Importing ED209 as a static asset with materials into the UT3 Engine
Rigging - a complex process due to that inverse knee.
Rigging ED209 - pivots and Links
Rigging ED209 - HD and HI Rigging with IK and FK
Animated assets in UT3
Creating a walk cycle in max for export
Creating PSK and PSA Files
Importing PSK, PSA and Textures
Putting ED209 into a level with Dynamic Lights
Unreal 3 - Matinee, Actors and Kismet
Ed209's conveyor - the new walk
Ed209's conveyor - the new matinee part
Additional content on DVD 4
All Max Files
All wip files
All UT3 assets
All texture files and PSDs
A selection of specially made ED209 reference images
High res ED209 renders
[安全检测]
已通过安全检测
安全检测软件:卡巴斯基全功能安全软件 8.0.0.506
杀毒引擎版本:2009-03-13 7:55:00
[免责声明]
该下载内容仅限于个人测试学习之用,不得用于商业用途,并且请在下载后24小时内删除。
资源版权归作者及其公司所有,如果你喜欢,请购买正版。
电骡资源
3D Palace推出又一极品权威性教程:3ds在虚幻竞技场3中的下一代大型游戏开发(Next Generation Game Development in Unreal Tournament 3 for 3ds)
ED209游戏的开发项目是www.3d-palace.com推出的系列视频教程,内容涵盖了高级的游戏开发角色构建,作为一个静态纹理网格和一个完全的动画部件,预先配置好并插入到游戏中。课程内容包括了一些关于游戏开发模型构建方面的独特理念,比如说一种新的Scaffold Methodology方法,能够更快捷的进行建模。
3ds Max次世代游戏开发视频教程,4张DVD,总时长11个小时。
关于3ds Max 虚幻3次世代游戏开发教程
The ED209 Game Development Project is a video learning set from www.3d-palace.com that covers advanced game development character building, preperation and insertion into a game both as a static textured mesh and as a fully animated and realised asset. The set covers some unique concepts in game development model development, including a new Scaffold Methodology to allow a much faster approach to modelling.
You will start this set, as usual, with a completely empty scene in 3ds Max, no photoshop files and no game assets - by the end of this mammoth FOUR DVD set, you will have a fully rigged low polygon ED209 with high polygon normal map, actually inside the Unreal Tournament 3 game with every step of the process along the way demonstrated!
详细的教程内容如下:
DVD 1
Scaffold Mesh Building - creating a surrounding approximation mesh that allows us to make sure that everything is going to be built to scale and the right shape and that all the major shapes of the model will lie correctly whilst also allowing us to ascertain what the basic shapes that make the piece are.
Foot
Lower Leg
Upper Leg
Upper Body 1
upper Body 2
Weapon Arm
Finishing the low poly scaffold
High Polygon Mesh Building - This will be used to create normal maps as well as being used for optimizing into the low polygon model and for any beauty passes - high poly renders and so on.
The front toe
The side toes
The Rear Toe and Piston
The Lower Leg One
The Lower Leg Two
The Lower Leg Three
The Lower Leg Four
The Reverse Knee
The Upper Knee
Upper Legs
The Hips
Starting The Torso
DVD 2
More High Polygon Mesh Building
Torso Part 1
Torso Part 2
Torso Part 3
Torso Part 4
Torso Part 5
Torso Part 6
Torso Part 7
Torso Part 8
The Shoulder
The Upper Arm
The Elbow
The Gun System
Appendixes
Assignment of base materials
Creating carbon fiber for the visor
Metalwork
Epilogue and Rendering
DVD 3
Optimization Overview - explaining the principles and demonstrating practice of optimization of the ED209 model to make the high polygon version Game Suitable.
Unwrapping Game Low Poly ED209
Timelapse Version (1 hour)
Full versions follow;
Unwrapping Toes
unwrapping The Foot
unwrapping lower leg
unwrapping knee
unwrapping back knee
unwrapping upper leg
unwrapping upper leg two
unwrapping the hips
unwrapping the torso
unwrapping arm one
unwrapping arm two
unwrapping gun
Duplication of limbs for mapping (Unreal 3 allows us to share UVMaps between duplicated limbs, meaning that we only need to make for example one front toe, map and duplicate to the other leg.)
Normal Mapping (The application of mapping the details of the high polygon ED209 to the Low polygone one using dot3 matting via the texture bake and projection)
Normal Mapping the Front Toe
Normal Mapping the Side Toes
Normal Mapping the Arms
DVD 4
Static Mesh into UT3
Creating unified textures in rough to apply to the low polygon ED209
Importing ED209 as a static asset with materials into the UT3 Engine
Rigging - a complex process due to that inverse knee.
Rigging ED209 - pivots and Links
Rigging ED209 - HD and HI Rigging with IK and FK
Animated assets in UT3
Creating a walk cycle in max for export
Creating PSK and PSA Files
Importing PSK, PSA and Textures
Putting ED209 into a level with Dynamic Lights
Unreal 3 - Matinee, Actors and Kismet
Ed209's conveyor - the new walk
Ed209's conveyor - the new matinee part
Additional content on DVD 4
All Max Files
All wip files
All UT3 assets
All texture files and PSDs
A selection of specially made ED209 reference images
High res ED209 renders
[安全检测]
已通过安全检测
安全检测软件:卡巴斯基全功能安全软件 8.0.0.506
杀毒引擎版本:2009-03-13 7:55:00
[免责声明]
该下载内容仅限于个人测试学习之用,不得用于商业用途,并且请在下载后24小时内删除。
资源版权归作者及其公司所有,如果你喜欢,请购买正版。
