《MAYA之Mental Ray皮肤渲染》(Gnomonology Skin shader with Mental Ray)[ISO]
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电驴资源简介
中文名: MAYA之Mental Ray皮肤渲染英文名: Gnomonology Skin shader with Mental Ray资源格式: 光盘镜像发行时间: 2007年05月23日地区: 美国对白语言: 英语简介:
本教程绘制皮肤的自然外观,半透明性, 高光和反射实现来实现快速皮肤材质. 本教程展示如何建立必要的遮阳网和管理的许多属性资料. 而快速皮肤材料确有综合控制高光和反射, 我们也要看如何落实分层的Shader ,让更高层次来控制这些现象. 使用女性头部作为我们讲解的实例,我们从头开始,并观察每一步的过程, 同时解释我们创造性决定背后的逻辑
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
全片三章节:
《Skin Shading with Mental Ray
Chapter One: Working with the Fast-Skin Material》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
《Skin Shading with Mental Ray
Chapter Two: Mapping Color, SSS Layers and Bump》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
《Skin Shading with Mental Ray
Chapter Three: Layering Specularity and Reflections》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
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版权归原作者及公司所有,如果你喜欢,请购买正版
经最新版本Symantec AntiVirus ---Version:2007- 7 - 20 rev. 16 (诺顿)检查,无病毒!
作种时段:8-23(除非死机、重启、停电)
常用服务器:DonKeyServer 2、3
共享条件:网通ADSL 512K带宽,上传平均50K 速度较慢请大家分流
本教程绘制皮肤的自然外观,半透明性, 高光和反射实现来实现快速皮肤材质. 本教程展示如何建立必要的遮阳网和管理的许多属性资料. 而快速皮肤材料确有综合控制高光和反射, 我们也要看如何落实分层的Shader ,让更高层次来控制这些现象. 使用女性头部作为我们讲解的实例,我们从头开始,并观察每一步的过程, 同时解释我们创造性决定背后的逻辑
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
全片三章节:
《Skin Shading with Mental Ray
Chapter One: Working with the Fast-Skin Material》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
《Skin Shading with Mental Ray
Chapter Two: Mapping Color, SSS Layers and Bump》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
《Skin Shading with Mental Ray
Chapter Three: Layering Specularity and Reflections》
Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
-----------------------------------------------------------------
版权归原作者及公司所有,如果你喜欢,请购买正版
经最新版本Symantec AntiVirus ---Version:2007- 7 - 20 rev. 16 (诺顿)检查,无病毒!
作种时段:8-23(除非死机、重启、停电)
常用服务器:DonKeyServer 2、3
共享条件:网通ADSL 512K带宽,上传平均50K 速度较慢请大家分流
