《3DS MAX下一代游戏制作教学技术》(Rethinking the Visual Pipeline for Next-Gen Games)
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中文名: 3DS MAX下一代游戏制作教学技术英文名: Rethinking the Visual Pipeline for Next-Gen Games发行时间: 2007年地区: 美国对白语言: 英语简介:
Autodesk官方出品的教学,在教学的第一部分,您将学习到能够显著提高建模速度的技术与为游戏角色产生实时贴图的技术.第二部分将教授您使用复杂的游戏材质技术,使您能迅速的提高材质的质量与增加材质的种类.
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The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets
The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world
Speeding Up High Detail Modeling
Using High Definition Matter Shaders
Using Next-Gen Character Shaders
Using Custom Shaders
Autodesk官方出品的教学,在教学的第一部分,您将学习到能够显著提高建模速度的技术与为游戏角色产生实时贴图的技术.第二部分将教授您使用复杂的游戏材质技术,使您能迅速的提高材质的质量与增加材质的种类.
已经使用NORTON 10查杀无毒
长驻服务器:EDONKEY SERVER 01
The first will introduce you to a modeling technique that should dramatically speed up the creation of detailed models that can then be used to generate normal maps for their in-game assets
The second focuses on the use of sophisticated in-game shaders to dramatically increase the visual quality and variety of the game world
Speeding Up High Detail Modeling
Using High Definition Matter Shaders
Using Next-Gen Character Shaders
Using Custom Shaders
