《Maya角色设置教程简介》(Digital-Tutors Introduction to Rigging in Maya)
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简介:
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教程大纲:
1. Using solid naming conventions for objects
(free preview) 10:07
2. Parenting objects in Maya
(free preview) 11:37
3. Understanding joints in Maya
(free preview) 12:08
4. Looking into Maya s joint display settings
(free preview) 10:25
5. Delving into Maya s joint attributes 11:24
6. Using the Insert Joint tool 6:27
7. Connecting joints effectively in Maya using the Connect Joint tool 4:16
8. Changing a skeleton s root joint at the click of a button 3:04
9. Removing joints without destroying a skeleton 2:41
10. Using the Disconnect Joint tool 2:45
11. Mirroring joint chains for efficiency 7:40
12. Various ways of modifying a joint s orientation in Maya 9:43
13. Understanding Maya s IK solver system 8:35
14. Analyzing Maya s IK handle attributes / working with the Rotate Plane solver 9:46
15. Utilizing the Single Chain IK solver 3:52
16. Working with Maya s Spring IK solver 7:38
17. The benefits of IK / FK blending in Maya 3:37
18. Rigging a joint chain with Maya s Spline IK solver 10:24
19. Manipulating a Spline IK joint chain 9:36
20. Creating and setting up animator friendly control objects 9:20
21. The significance of groups in Maya 8:05
22. Controlling an object s position attributes with Maya s Point Constraint tool 8:47
23. Manipulating an object s rotation with the Orient Constraint tool 7:34
24. Utilizing Maya s Parent Constraint tool 6:53
25. Using Maya s Pole Vector Constraint to simulate knee and elbow movement 5:11
26. Controlling an object s rotation with another object s position using Maya s Aim Constraint tool 6:04
27. Creating and setting up custom attributes / using Maya s Hyper-graph and Connection Editor to directly link object attributes 11:39
28. Setting up and modifying driven key relationships 9:33
29. Deforming meshes with Maya s Lattice Deformer 12:55
30. Binding joints to objects 8:38
31. Understanding what double transformation effects are and discussing ways to avoid them 2:45
32. Editing Smooth Skin influences with Maya s Paint Weights tool and Component Editor 12:41
33. Mirroring vertex influences for efficiency 6:27
34. Learning the significance of Influence objects 10:51
35. Rigid Binding joints to meshes 7:28
36. Smoothing Rigid Bind deformations 7:02
37. Editing and copying Flexors 6:05
38. Modifying rigid bound meshes while preserving vertex influences 4:12
39. Working with Maya s Bind Pose node 6:11
40. Using Maya s powerful Blend Shape Deformer to morph objects 13:21
41. Discussing an object s deformation order / removing blend shapes 7:36
42. Adding Blend Shapes in Maya 6:28
43. Painting Blend Shape weights 6:41
44. Exploring Maya s Cluster Deformer 11:33
45. Automating follow-through effects using Maya s Jiggle Deformer 12:06
46. Bonus Lesson:
Setting up proximity meshes for bound objects 10:17
47. Bonus Lesson:
Using the Jiggle Deformer tool on characters 6:55
48. Bonus Lesson:
Driving an object s shape with another object using Maya s powerful Wrap Deformer tool 3:29
Total Run Time:
6:22:31
Digital-Tutors Introduction to Rigging in Maya 是至今为止有关MAYA角色设置最全面,必不可少的综合性教程,
通过6个多小时的学习,可充分了解MAYA 角色设置中所用到的工具,及各种技巧.适用平台:Maya 8.0 或Maya2008版本
此教程是我几经周折才得到的,特发布与大家共享.希望大家喜欢.




[免责声明]
该下载内容仅限於个人测试学习之用,不得用於商业用途,并且请在下载后24小时内删除。
资源版权归作者及其公司所有,如果你喜欢,请购买正版。
[共享服务时间] 不定时
[共享条件] 电信FTTB

教程大纲:
1. Using solid naming conventions for objects
(free preview) 10:07
2. Parenting objects in Maya
(free preview) 11:37
3. Understanding joints in Maya
(free preview) 12:08
4. Looking into Maya s joint display settings
(free preview) 10:25
5. Delving into Maya s joint attributes 11:24
6. Using the Insert Joint tool 6:27
7. Connecting joints effectively in Maya using the Connect Joint tool 4:16
8. Changing a skeleton s root joint at the click of a button 3:04
9. Removing joints without destroying a skeleton 2:41
10. Using the Disconnect Joint tool 2:45
11. Mirroring joint chains for efficiency 7:40
12. Various ways of modifying a joint s orientation in Maya 9:43
13. Understanding Maya s IK solver system 8:35
14. Analyzing Maya s IK handle attributes / working with the Rotate Plane solver 9:46
15. Utilizing the Single Chain IK solver 3:52
16. Working with Maya s Spring IK solver 7:38
17. The benefits of IK / FK blending in Maya 3:37
18. Rigging a joint chain with Maya s Spline IK solver 10:24
19. Manipulating a Spline IK joint chain 9:36
20. Creating and setting up animator friendly control objects 9:20
21. The significance of groups in Maya 8:05
22. Controlling an object s position attributes with Maya s Point Constraint tool 8:47
23. Manipulating an object s rotation with the Orient Constraint tool 7:34
24. Utilizing Maya s Parent Constraint tool 6:53
25. Using Maya s Pole Vector Constraint to simulate knee and elbow movement 5:11
26. Controlling an object s rotation with another object s position using Maya s Aim Constraint tool 6:04
27. Creating and setting up custom attributes / using Maya s Hyper-graph and Connection Editor to directly link object attributes 11:39
28. Setting up and modifying driven key relationships 9:33
29. Deforming meshes with Maya s Lattice Deformer 12:55
30. Binding joints to objects 8:38
31. Understanding what double transformation effects are and discussing ways to avoid them 2:45
32. Editing Smooth Skin influences with Maya s Paint Weights tool and Component Editor 12:41
33. Mirroring vertex influences for efficiency 6:27
34. Learning the significance of Influence objects 10:51
35. Rigid Binding joints to meshes 7:28
36. Smoothing Rigid Bind deformations 7:02
37. Editing and copying Flexors 6:05
38. Modifying rigid bound meshes while preserving vertex influences 4:12
39. Working with Maya s Bind Pose node 6:11
40. Using Maya s powerful Blend Shape Deformer to morph objects 13:21
41. Discussing an object s deformation order / removing blend shapes 7:36
42. Adding Blend Shapes in Maya 6:28
43. Painting Blend Shape weights 6:41
44. Exploring Maya s Cluster Deformer 11:33
45. Automating follow-through effects using Maya s Jiggle Deformer 12:06
46. Bonus Lesson:
Setting up proximity meshes for bound objects 10:17
47. Bonus Lesson:
Using the Jiggle Deformer tool on characters 6:55
48. Bonus Lesson:
Driving an object s shape with another object using Maya s powerful Wrap Deformer tool 3:29
Total Run Time:
6:22:31
Digital-Tutors Introduction to Rigging in Maya 是至今为止有关MAYA角色设置最全面,必不可少的综合性教程,
通过6个多小时的学习,可充分了解MAYA 角色设置中所用到的工具,及各种技巧.适用平台:Maya 8.0 或Maya2008版本
此教程是我几经周折才得到的,特发布与大家共享.希望大家喜欢.




[免责声明]
该下载内容仅限於个人测试学习之用,不得用於商业用途,并且请在下载后24小时内删除。
资源版权归作者及其公司所有,如果你喜欢,请购买正版。
[共享服务时间] 不定时
[共享条件] 电信FTTB
