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《欧特克CAD着色工具》(Autodesk Impression R1)

《欧特克CAD着色工具》(Autodesk Impression R1)
类别:
软件 - 应用软件
状态:
精华资源
摘要:
发行时间: 2008年制作发行: 欧特克 Autodesk
发布:
2008-04-06 09:47:13
更新:
2008-04-06 10:02:31

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[欧特克CAD着色工具].Autodesk.Impression.R1-Lz0.zip 151.58 MB
151.58 MB

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中文名: 欧特克CAD着色工具英文名: Autodesk Impression R1发行时间: 2008年制作发行: 欧特克 Autodesk地区: 美国简介:
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为回应很多客户对於创建插图工具的需求,欧特克软体公司开发了 Autodesk Impression 软体。在融入了超过 30,000 名 Autodesk Labs beta 测试人员的回馈意见之后,如今该软体已经正式上市。该应用软体可以协助使用者直接利用 DWG 和 DWF 档创建用於演示的图形,以此提高团队的工作效率,也使客户在专案开发过程中即可以体验创意并研究设计的备选方案。用户可以利用 Impression 快速创建具有手绘效果的高品质插图和渲染图,同时充分利用 CAD 资料的价值。
功能
• 易於使用的工具,便於应用预设和定制的样式。样式多种多样,从像铅笔绘线一样的笔划,到马克笔和水彩填充。可以开发定制样式以创建“签名样式”,供特定专案或公司内所有员工使用。
• 样式映射等可节约时间的功能。用户可以利用这些功能创建多份具有相同外观和风格的图像。
• CAD 几何图形更新等快速更新工具。用户可以利用这些工具在设计开发过程中更新和变更插图。
Autodesk Impression 主要是为 DWG 与 DWF 档案格式著色,完全支援 AutoCAD。例如在 AutoCAD 完成 2D 线图绘製,直接转换至 Impression 里面,轻轻鬆鬆指定图层作业模式,以拖拉方式进行,即可完成著色工作,并且有多种样式笔刷可供选择,例如麦克笔、色铅笔等,让以往一张平面图或者工程图要耗时又费力的著色工作,一下子便可完成,并且画错了还可任意修改。
Autodesk Impression 是个很神奇的软体,可以直接导入 AutoCAD 的 DWG 档,并且快速上色成手绘稿图,提供各式各样的笔触直接上色,提供眾多点景图块直接插入使用,打破了 AutoCAD + Photoshop 的使用惯性定律。
Home Page:
http://impression.autodesk.com/
代码 
  LineZer0 ²   ² ² 
²²² ²     ² ²²  ² ²±
±²²   ²   ²²²² ²²²
² ² ²  ² ² ²²
² ²² ² ²  ²²² ² ²
²² ²² ²  ²²² ²² ² ²
²  ²²² ² ²²²  ²² ±² ²²±
² ²  ²²² ²²² ²²±
² ±² ² ²² ²²²²± ± ²
  ² ²°²  ² ² ²²² ² ±  ²²  
² ² ²²    ² ²²  ²  ² ²
 ²² ² ²²²² ²   ² ² ²² 
²² ²²²  ²  ² ² ²²² ²²± ²²
  ²²² ² ²²²  ²²²  
cpN²²² ±² ²²±±²²²²²°² ²± ²²²cRo
²² ±²²²²² ²²² ²²²²²²²± ²²
²²²² ±±²²²²²  ² ²² ²² ²²²²²±± ²²²²
² ²² ²²²² ²² presents ² ²±²² ²² ²
²² ² ²²  ² ² ²²
²² ²²± ²  ²  ² ±²² ²²
²² °°     °° ²²
² ²
² Autodesk Impression R1 ²
     
²²² Release Date 28.03.2008 ²²²
²² Nfo Date 28.03.2008 00 00 00 ²²
²² ² ² ²²
²  Num. Disks xx/32 OS WinALL  ²
²  Nfo Time 19 16 00.9636244 Rel Type Application  ²
²  Cracker dP Archive lz0*.zip  ²
²  Packer s3 Rating 10/10 ##########  ²
²  Supplier Team Lz0 Language English  ²
²  Protection Timelimit  ²
²   ²
²  Requirements NET 2.x Framework, DirectX 9.0c  ²
²  Publisher URL http //www.autodesk.com  ²
²  Publisher Autodesk  ²
²   ²
²  Keyfile / License Emulator  ²
²  Patch Serial  ²
²  x Cracked .EXE / .DLL Retail  ²
²  Keygen Trainer  ²
²  ² Loader Other ²  ²
² ²   ² ²
²²     ²²
²² ²  1999 - 2008  ² ²²
² ²²  °°° °°°  ²² ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + I N F O + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  Impress your colleagues and clients with compelling  ²
²  presentation-ready graphics created directly from your DWG  ²
²  and DWF files. Autodesk Impression software is easy to use,  ²
²  saves you time, and recognizes data from your CAD files.  ²
²   ²
²  Autodesk Impression is available to AutoCAD, AutoCAD  ²
²  Architecture, AutoCAD Civil 3D, AutoCAD Map 3D, AutoCAD MEP,  ²
²  and AutoCAD Revit Architecture Suite, AutoCAD Revit MEP  ²
²  Suite, AutoCAD Revit Structure Suite, Revit Architecture,  ²
²  Revit MEP, and Revit Structure software products’  ²
²  subscription customers.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ I N S T A L L +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  1 Unpack.  ²
²  2 Install.  ²
²  3 Overwrite the original files with the cracked ones.  ²
²  4 Enjoy  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + J O I N + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  When joining Linezer0 you are not just joining a group, but  ²
²  a family. We re a group built on friendship, devotion, respect  ²
²  and of course the continous learning. If you are one of those  ²
²  whom are just here for the glory and releases, then you have  ²
²  found the wrong group. Hard work and dedication is what has  ²
²  brought us to where we are today, and it is that we will  ²
²  demand from you as well.  ²
²   ²
²  CRACKERS  ²
²  To be able to be accepted as a cracker in Linezer0, you will  ²
²  need to have at least 6 months of experience from other groups  ²
²  and have at least 2 people that can vouche for you before we  ²
²  will even concider talking with you.  ²
²   ²
²  Open positions  ²
²  * Keygenner s - able to analyse and keygen advanced  ²
²  protection schemes. You will be working with the other  ²
²  keygenners to be able to meet the advanced protections  ²
²  with a joint effort.  ²
²  * Dongle cracker s - need to have experience in one or  ²
²  more of the following dongles, FlexLM, SentinelLM, HASP,  ²
²  CRYPKEY and/or custom made license managers. We always  ²
²  got big projects that you can undertake, and with the  ²
²  dongle crew you will be working in a joint effort to  ²
²  find sollutions - preferrably complete emulators for  ²
²  the different solutions.  ²
²   ²
²  CODERS  ²
²  You have knowledge regarding protections like ASPACK and  ²
²  ARMADILLO, and are able to code tools that can either analyse  ²
²  those, or even able to unpack them. Further we require that  ²
²  you have at least 4 years of coding experience, and can show us  ²
²  earlier achievements either through system analysis and/or  ²
²  programs you have developed.  ²
²   ²
²  Open positions  ²
²  * Cracktro programmer - we are looking for an experienced  ²
²  programmer that can develop a complete cracktro and a  ²
²  update system for that particular cracktro. Experience  ²
²  from the demo scene is preferred, but achievements that  ²
²  can show your skills can also be accepted.  ²
²  * General programmer s - you will be recieving projects  ²
²  that will range from everything from updating our  ²
²  existing tools, as well as develop new tools that will  ²
²  be useful for the group.  ²
²   ²
²  SUPPLIERS  ²
²  You work as a engineer or something similar where you got  ²
²  access to the latest software in the CAD/CAM area. Preferrably  ²
²  with experience in the supplied software as testing your own  ²
²  supply would also be required to ensure validity. We are also  ²
²  interrested in people able to supply us software in the  ²
²  GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not  ²
²  welcome, a steady base of supplies will be required.  ²
²   ²
²  SITES  ²
²  If you run a dedicated site, on a 100mbit link, a well  ²
²  supported site that have at least 6 months of up-time and  ²
²  decent affiliation. Then your site might be of interrest to  ²
²  us. Do note that we do NOT accept site offers from the US, DE  ²
²  and AT.  ²
²   ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + L E G A L + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  First of all you should know that we do NOT release our cracks  ²
²  so that you the end-user can benefit from it in the term of  ²
²  using software or any other of our releases without buying  ²
²  the required licenses. Linezer0 however believe that everyone  ²
²  should have the option to backup their program/game and be  ²
²  able to run it without any problems.  ²
²   ²
²  Further we do NOT in any way condone the spreading of our  ²
²  cracks, in other words we do NOT spread the releases to any  ²
²  websites, P2P networks or any other public available location  ²
²  and we urge that our releases should not be spread like that  ²
²  at all.  ²
²   ²
²  We -Linezer0- has nothing to do with the distribution of these  ²
²  cracks, it is all done by third parties. As such, and  ²
²  according to the laws where the individuals of Linezer0 reside,  ²
²  it is not our responsibility what others desides to do with  ²
²  these releases. However, let it be said quite clearly;  ²
²   ²
²  We DO NOT in any way condone the selling or redistribution  ²
²  of our cracks, this was NEVER our intention.  ²
²   ²
²  Linezer0 does NOT take any responsibility of computer-loss  ²
²  or any data-errors that may occur from using our cracks.  ²
²  Keep in mind that you are using a third party sollution to  ²
²  something we did not develop in the first place.  ²
²   ²
²  Do note that the usage of our cracks are legal in most  ²
²  countries outside the United States, IF and ONLY IF you own a  ²
²  full copy of the program/game - then you may use our cracks  ²
²  for backup purposes, and only that. It remains to be seen how  ²
²  affected you are of the End User License Agreements EULAs .  ²
²  They can t supersede domestic laws, remember that.  ²
²   ²
²  According to the DMCA ACT in the Unites States, you have no  ²
²  rights to circumvent a copy protection. Beware, they will  ²
²  punish you harder than if you stole the shrinkwrapped software  ²
²  in a mall. Though Linezer0 s base of operation does not reside  ²
²  in the Unites States, and thus we are NOT bound to the  ²
²  US legislations like  ²
²   ²
²  * No Electronic Theft Act  ²
²  * Digital Millenium Copyright Act  ²
²  * The Patriot Act  ²
²  * other  ²
²   ²
²  You should ALWAYS buy the software that you do use, or find  ²
²  suitable Open Source replacements as there are loads , we do  ²
²   ²
²  By using our cracks you automatically agree  ²
²  to the written agreement above, and thus the responsibility  ²
²  regarding whetever you are affected by any EULAs is  ²
²  with YOU and YOU only.  ²
² ²   ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²² + G R E E T S + ²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²  HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH  ²
²  GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN  ²
²  FATiGUED COURiERS NETWORK FCN  ²
² ²  CHEMiCAL REACTiON CRO  ² ²
²²     ²²
² ²²   ²² ²
²  ²²  °°° °°°  ²²  ²
  ²²² ² ² °±± ²² ±±° ² ² ²²²  
²²²   ² ±²² ²²± ²   ²²²
²²   ²²²²+ C O N T A C T +²²²   ²²
²² ²  ²²²² ²  ² ²²
²   ²
²   ²
²  If you want to contact Linezer0 for any reason, then feel  ²
²  free to do so using the email supplied below - requests for  ²
²  cracks, files or anything related to our releases is  ²
²  automatically ignored using scripts , so by all means, feel  ²
²  free to continue to send them, we won t even recieve them.  ²
²   ²
²  ² EMAIL linezer0@nerdshack.com ²  ²
² ²  UPDATED 7th of January 2006   ²
²²     ²²
²     ²
²  ²  ²  ²
  ²    ²  
² ²²²  °°°      °°°  ²²² ²
² ² ² °±± ²²  ²² ±±° ² ² ²
  ² ±²²   ²²± ²  
 ²²²²²²   ²²²²²² 
²²² ascii proudly done ²²²²
²² by cpN of cRo ²²
²²  in 2oo6  ²²
 ²   ² 
²² ²     ² ²²
²²² ² ²²²
²  ²
²²
²