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《VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 顶渲简体中文版+英文版》2.0 SP1[压缩包]

《VRay 2.0 SP1 for 3dsmax 9/2008/2009/2010/2011/2012 32/64位 顶渲简体中文版+英文版》2.0 SP1[压缩包]
类别:
软件 - 应用软件
状态:
精华资源
摘要:
发行时间: 2011年05月05日制作发行: 制作发行: Chaos Group中文汉化:顶渲 Ma5 www.toprender.com语言: 简体中文,英文
发布:
2011-05-08 08:12:36
更新:
2011-05-23 12:29:19

电驴资源

用户共享的电驴资源列表
V-Ray.2.0.SP1.for.3dsmax.2012.32位.顶渲简体中文版.rar 21.72 MB
V-Ray.2.0.SP1.for.3dsmax.2011.32位.顶渲简体中文版.rar 21.70 MB
V-Ray.2.0.SP1.for.3dsmax.2010.32位.顶渲简体中文版.rar 24.67 MB
V-Ray.2.0.SP1.for.3dsmax.2009.32位.顶渲简体中文版.rar 21.53 MB
V-Ray.2.0.SP1.for.3dsmax.2008.32位.顶渲简体中文版.rar 21.12 MB
V-Ray.2.0.SP1.for.3dsmax.9.0.32位.顶渲简体中文版.rar 21.12 MB
V-Ray.2.0.SP1.for.3dsmax.2012.64位.顶渲简体中文版.rar 25.31 MB
V-Ray.2.0.SP1.for.3dsmax.2011.64位.顶渲简体中文版.rar 25.31 MB
V-Ray.2.0.SP1.for.3dsmax.2010.64位.顶渲简体中文版.rar 24.98 MB
V-Ray.2.0.SP1.for.3dsmax.2009.64位.顶渲简体中文版.rar 25.23 MB
V-Ray.2.0.SP1.for.3dsmax.2008.64位.顶渲简体中文版.rar 24.87 MB
V-Ray.2.0.SP1.for.3dsmax.9.0.64位.顶渲简体中文版.rar 24.87 MB
VRay.adv.2.0.sp1.for.3dsmax.2012.32bit.英文版.rar 54.82 MB
VRay.adv.2.0.sp1.for.3dsmax.2011.32bit.英文版.rar 54.83 MB
VRay.adv.2.0.sp1.for.3dsmax.2010.32bit.英文版.rar 55.99 MB
VRay.adv.2.0.sp1.for.3dsmax.2009.32bit.英文版.rar 54.65 MB
VRay.adv.2.0.sp1.for.3dsmax.2008.32bit.英文版.rar 54.01 MB
VRay.adv.2.0.sp1.for.3dsmax.9.32bit.英文版.rar 54.01 MB
VRay.adv.2.0.sp1.for.3dsmax.2012.64bit.英文版.rar 61.86 MB
VRay.adv.2.0.sp1.for.3dsmax.2011.64bit.英文版.rar 61.88 MB
VRay.adv.2.0.sp1.for.3dsmax.2010.64bit.英文版.rar 63.22 MB
VRay.adv.2.0.sp1.for.3dsmax.2009.64bit.英文版.rar 62.06 MB
VRay.adv.2.0.sp1.for.3dsmax.2008.64bit.英文版.rar 61.43 MB
VRay.adv.2.0.sp1.for.3dsmax.9.64bit.英文版.rar 61.43 MB
982.61 MB

电驴资源简介

简介:
IPB Image

【软件简介】
V-Ray 2.0 SP1 是VRay一次全面升级,其速度、功能、稳定性,都有很大提升,强烈建议升级使用。
顶渲简体中文版由Ma5汉化制作,紧随英文版的发布而发布,为国人的学习和使用带来了方便。经严格
测试,汉化后的V-Ray 2.0 SP1运行稳定,渲染元素、材质烘焙、V-Ray RT、网络分布渲染
等功能全部正常。
由于顶渲简体中文安装包,删除原版中正常用户不需的的用于程序二次开发的SDK包,使安装程序更加
紧凑,并且能节省磁盘空间,而且原版程序中的功能全部保留。
【顶渲简体中文版界面】
IPB Image

IPB Image

IPB Image

【新版本特点】
Build 2.10.01 official (3 May 2011)
==============
New features:
(*) Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
(*) Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
(*) The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
(*) Added access to the V-Ray material override exclude list from MaxScript;
(*) Support for the four FumeFX render elements;
(*) Ability to call the Calculate and Save to CSV file operations on the VRayLightMeter from MaxScript;
(*) The Browse button for the Split channels file name now opens the folder with the currently selected name (if any);
(*) Added an environment override slot for VRayCarPaintMtl material;
(*) Added bump slot for the base layer of VRayCarPaintMtl material;
(*) Ability to turn off trace reflections for separately for each layer of the VRayCarPaintMtl material;
(*) Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
(*) Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
(*) VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
(*) XML output for the VRayRenderID render element;
(*) MaxScript-only option dome_visibleOriginal for dome lights to control filtering of the light texture for glossy rays;
(*) Added an option to VRayToon to compensate the camera exposure;
(*) Ability to map the radius in VRayDistanceTex with a texture;
(*) Option in VRayDistanceTex for a solid inside color;
(*) Custom V-Ray materials now work in the Hair Fur modifier;
(*) Hair Fur now produces the same object ID as the emitter object;
(*) The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
(*) Crash with particular pre-render script that turns off V-Ray lights before rendering;
(*) VRayBlendMtl material blocks the material IDs of its sub-materials;
(*) V-Ray RT: Added support for RPManager material;
Bug fixes:
(*) Noise with Clamp output option enabled produced noisy renders;
(*) Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
(*) Slow rendering with many overlapping VRayProxy primitives;
(*) Randomly missing gizmos when rendering VRayEnvironmentFog;
(*) VRayLights that exclude an object could still affect that object through GI;
(*) Rendering with GI may use more detailed texture mip-map levels than necessary;
(*) VRayHDRI may not respect the specified memory limit for tiled textures;
(*) Crashes with particle systems with 3d displacement and motion blur enabled;
(*) Spikes with 3d displacement with Keep continuity enabled and particular bad geometry;
(*) Incorrect velocity element with VRayFur;
(*) Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
(*) Loading an image in the V-Ray VFB with a different resolution did not work correctly;
(*) img2tiledexr used wrong formula when converting images from sRGB color space;
(*) vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
(*) ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
(*) VRayExposureControl was not accessible from MaxScript;
(*) Script error when there is a VRayPlane object in the scene;
(*) VRayPhysicalCamera in Movie mode was not exported correctly;
(*) Mesh lights were not exported with the .vrscene exporter script;
(*) Fringes on the edges of flakes in VRayCarPaintMtl material;
(*) Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
(*) Warning about Retrace threshold and Use light cache for glossy rays was printed even when not using the light cache;
(*) Exception after rendering when the V-Ray raw image file is chosen and the V-Ray VFB is not enabled;
(*) The V-Ray presets did not load if they were saved on a system where the decimal symbol is , ;
(*) The file save dialog for .vrimg/.exr files was not resizable;
(*) The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
(*) The VRayLightSelect element allowed the user to pick meshes instead of just lights;
(*) Incorrect velocity element when rendering Hair Fur natively;
(*) The .dra file exported from the Hair Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
(*) Wrong spelling for affect specular option in VRaySun;
(*) Slow rendering of VRayEnvironmentFog with animated Noise texture;
(*) V-Ray RT: Objects could disappear in animation;
(*) V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
(*) V-Ray RT: Wrong exposure when physical camera type was Move cam or Video cam ;
(*) V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
(*) V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
(*) V-Ray RT: .vrscene export was not correct if the system decimal symbol was , ;
(*) V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
(*) V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
(*) V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
(*) V-Ray RT: Scene was empty if motion blur was enabled;
(*) V-Ray RT: Problem with canceling batch render of animations;
(*) V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
(*) V-Ray RT: Standard camera FOV animation was not working;
(*) V-Ray RT: Support for the Camera map per pixel texture;
(*) V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
(*) V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
(*) V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
(*) V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
【杀毒提示】
已通过安全检测:
瑞星杀毒软件2011
卡巴斯基2011
注:授权服务程序,可能被有些杀毒软件误报为木马,设为信认即可。
【测试环境】
本软件通过下列测试:
操作系统:windows XP/window7 32/64位
3dsmax/design 9-2012 32/64位
【软件安装】
参见内附详细安装说明。
by ma5