《[游戏引擎]TorqueX 2D and 3D - v3.1.4.0 破解版》(TorqueX 2D and 3D - v3.1.4.0)v3.1.4.0[压缩包]
电驴资源
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电驴资源简介
中文名: [游戏引擎]TorqueX 2D and 3D - v3.1.4.0 破解版英文名: TorqueX 2D and 3D - v3.1.4.0资源格式: 压缩包版本: v3.1.4.0发行时间: 2010年01月25日制作发行: Torque地区: 美国,加拿大语言: 英文简介:
压缩包内含有破解包和破解方法
必须安装:Visual Studio 2008或者Visual C# Express2008
更多资源请访问STUKA CG站
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Torque X 2D 的设计底层利用的是强大的XNA,完全使用C#编写,是最强大的C#2D游戏引擎。用XNA Game Studio 3.0和XNA 开发者俱乐部开发出的游戏可以在Windows和零售版的XBox360上使用。Torque X 可在系统下进行测试,在记录游戏事件和测试功能方面更优于XNA Game Studio 3.0.
更多资源请访问STUKA CG站
/thumb.jpg)
Torque X 3D 的设计底层利用的是强大的XNA,完全使用C#编写,是最强大的C#2D游戏引擎。用XNA Game Studio 3.0和XNA 开发者俱乐部开发出的游戏可以在Windows和零售版的XBox360上使用。Torque X 可在系统下进行测试,在记录游戏事件和测试功能方面更优于XNA Game Studio 3.0.
更多资源请访问STUKA CG站
本破解版拥有Torque X 3D的全部功能设置:
XBox360配置
Torque X 3D 是建立于XNA配置适用于PC和XBox360.所有XBox360用户可基于这个配置玩上自己制作的游戏。
世界编辑器
Torque X 3D's World Editor provides an entire suite of WYSIWYG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:
* Object placement and manipulation
* Property inspection and editing
* Shader definition and application
* Light instancing, placement, and manipulation
* Seamlessly connected indoor and outdoor scenes
* Asset importation
* Sound and video
* Performance profiling
* No compile time
* Flexible LOD system
* Vast terrains
图形
Torque X 3D's flexible, powerful rendering is as well suited to photorealistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque X 3D renderer:
* Per-pixel dynamic lighting
* Normal parallax occlusion mapping
* Various models of shading
* Volumetric fog and light
* Powerful particle systems: fire, smoke, explosions
* Extensible set of shaders (GLSL / HLSL)
* Post processing
* Depth of Field
* Refraction
* Glow
* Blurring
* Color Correction
地形
Torque X 3D's terrain system is integrated with the runtime with editing support from the World Editor. Import height fields generated in other applications or use Torque X 3D's stock set of procedurally generated terrains. Fogging, lightmaps, and detail textures are all included as part of the engine. And the built-in terrain editor uses clipmaps for hi-res texturing, so you don't need a lot of memory.
Asset Pipeline
Torque X 3D provides support for all major 3rd party art tools including 3ds Max, Maya, Houdini, Blender, XSI and Lightwave. Import your models (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types all from the World Editor.
Components
Torque X 3D is built with a component architecture and exposes the assignment of stock and custom components to objects easily within the editor. Simply create a component, send the component file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.
Scripting
Create your game in C#, the mother language of .NET and industry standard. C# was designed to provide the flexibility of C and C++ with built-in pointer manipulation so you can avoid common bugs and memory leaks.
Physics
Torque X 3D is built with an abstracted C# Physics API for use with other major 3rd party physics libraries with out of the box support for:
* Rigid body
* Vehicles
* Ragdoll
* Destructible objects
* Particle system physics
* Destroyable joints
* Various vehicles
GUI
Torque X 3D provides for fully customizable GUI modules including:
* Widgets, containers and dialogs
* Transparency, animation
* Easy-to-use GUI files
* Skins support
* Support for Unicode development
* Localization packs support
音效
Torque X 3D supports a wide range of audio features. These include:
* 2D Sound, 3D Sound, Streaming Sound
* SFX/Music driver
* 3D sound support for panning, volume, Doppler, cones
* Multi-channel prioritized SFX manager
压缩包内含有破解包和破解方法
必须安装:Visual Studio 2008或者Visual C# Express2008
更多资源请访问STUKA CG站
Torque X 2D 的设计底层利用的是强大的XNA,完全使用C#编写,是最强大的C#2D游戏引擎。用XNA Game Studio 3.0和XNA 开发者俱乐部开发出的游戏可以在Windows和零售版的XBox360上使用。Torque X 可在系统下进行测试,在记录游戏事件和测试功能方面更优于XNA Game Studio 3.0.
更多资源请访问STUKA CG站
Torque X 3D 的设计底层利用的是强大的XNA,完全使用C#编写,是最强大的C#2D游戏引擎。用XNA Game Studio 3.0和XNA 开发者俱乐部开发出的游戏可以在Windows和零售版的XBox360上使用。Torque X 可在系统下进行测试,在记录游戏事件和测试功能方面更优于XNA Game Studio 3.0.
更多资源请访问STUKA CG站
本破解版拥有Torque X 3D的全部功能设置:
XBox360配置
Torque X 3D 是建立于XNA配置适用于PC和XBox360.所有XBox360用户可基于这个配置玩上自己制作的游戏。
世界编辑器
Torque X 3D's World Editor provides an entire suite of WYSIWYG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:
* Object placement and manipulation
* Property inspection and editing
* Shader definition and application
* Light instancing, placement, and manipulation
* Seamlessly connected indoor and outdoor scenes
* Asset importation
* Sound and video
* Performance profiling
* No compile time
* Flexible LOD system
* Vast terrains
图形
Torque X 3D's flexible, powerful rendering is as well suited to photorealistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque X 3D renderer:
* Per-pixel dynamic lighting
* Normal parallax occlusion mapping
* Various models of shading
* Volumetric fog and light
* Powerful particle systems: fire, smoke, explosions
* Extensible set of shaders (GLSL / HLSL)
* Post processing
* Depth of Field
* Refraction
* Glow
* Blurring
* Color Correction
地形
Torque X 3D's terrain system is integrated with the runtime with editing support from the World Editor. Import height fields generated in other applications or use Torque X 3D's stock set of procedurally generated terrains. Fogging, lightmaps, and detail textures are all included as part of the engine. And the built-in terrain editor uses clipmaps for hi-res texturing, so you don't need a lot of memory.
Asset Pipeline
Torque X 3D provides support for all major 3rd party art tools including 3ds Max, Maya, Houdini, Blender, XSI and Lightwave. Import your models (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types all from the World Editor.
Components
Torque X 3D is built with a component architecture and exposes the assignment of stock and custom components to objects easily within the editor. Simply create a component, send the component file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.
Scripting
Create your game in C#, the mother language of .NET and industry standard. C# was designed to provide the flexibility of C and C++ with built-in pointer manipulation so you can avoid common bugs and memory leaks.
Physics
Torque X 3D is built with an abstracted C# Physics API for use with other major 3rd party physics libraries with out of the box support for:
* Rigid body
* Vehicles
* Ragdoll
* Destructible objects
* Particle system physics
* Destroyable joints
* Various vehicles
GUI
Torque X 3D provides for fully customizable GUI modules including:
* Widgets, containers and dialogs
* Transparency, animation
* Easy-to-use GUI files
* Skins support
* Support for Unicode development
* Localization packs support
音效
Torque X 3D supports a wide range of audio features. These include:
* 2D Sound, 3D Sound, Streaming Sound
* SFX/Music driver
* 3D sound support for panning, volume, Doppler, cones
* Multi-channel prioritized SFX manager
